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Chip Davis authored
Use a top-down DIB for the surface instead of a bottom-up DIB. This seems to match better with how Core Graphics expects to receive image data, and allows us to avoid a transform to flip the surface image. Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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