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Raphael Junqueira authored
- minor indentation changes - fix SELECTARG2 behavior (with help from Lionel Ulmer) - surface locking/unlocking (only rendering and textures surfaces supported now) - beginning of Target/Front surface support - try to get D3DTOP_SELECTARG_* working - implemented D3DTOP_SUBTRACT: currently only if OpenGL1.3 is used, we have to use GL_SUBTRACT_ARB for other versions
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