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Jason Green authored
We are only checking against GL_MAX_TEXTURES when binding samplers, when we should be checking against the maximum number of samplers that the card supports. Spotted by H. Verbeet.
e0ccbeb2
We are only checking against GL_MAX_TEXTURES when binding samplers, when we should be checking against the maximum number of samplers that the card supports. Spotted by H. Verbeet.