• Stefan Dösinger's avatar
    wined3d: Fragment processing using GL_ATI_fragment_shader. · 4640be8d
    Stefan Dösinger authored
    This adds code for handling fixed function fragment processing with the
    GL_ATI_fragment_shader extension. This is a sort-of programmable
    interface for fragment processing at the level of shader model 1.4 in
    d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
    9200) which do not support GL_ARB_fragment_program, but support pixel
    shader 1.4 on Windows. This code is somewhat a counterpart to the
    existing fragment processing code using GL_NV_register_combiners and
    GL_NV_texture_shader.
    4640be8d
Makefile.in 770 Bytes