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Stefan Dösinger authored
Half Life 2 uses D3DFMT_X8R8G8B8 for the back buffer, but macos supports aux buffers only on D3DFMT_A8R8G8B8. I think having aux buffers is more important right now than having a precise alpha match.
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Half Life 2 uses D3DFMT_X8R8G8B8 for the back buffer, but macos supports aux buffers only on D3DFMT_A8R8G8B8. I think having aux buffers is more important right now than having a precise alpha match.