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wine
wine-cw
Commits
00c8dbe2
Commit
00c8dbe2
authored
May 27, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jun 13, 2007
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Plain Diff
d3d8: Hold the lock in IDirect3Dtexture8 methods.
parent
e980058f
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
89 additions
and
14 deletions
+89
-14
texture.c
dlls/d3d8/texture.c
+89
-14
No files found.
dlls/d3d8/texture.c
View file @
00c8dbe2
...
...
@@ -57,7 +57,9 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
EnterCriticalSection
(
&
d3d8_cs
);
IWineD3DTexture_Destroy
(
This
->
wineD3DTexture
,
D3D8CB_DestroySurface
);
LeaveCriticalSection
(
&
d3d8_cs
);
IUnknown_Release
(
This
->
parentDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -67,74 +69,127 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
/* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DTexture8Impl_GetDevice
(
LPDIRECT3DTEXTURE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DTexture8Impl_SetPrivateData
(
LPDIRECT3DTEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_SetPrivateData
(
This
->
wineD3DTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DTexture_SetPrivateData
(
This
->
wineD3DTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DTexture8Impl_GetPrivateData
(
LPDIRECT3DTEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetPrivateData
(
This
->
wineD3DTexture
,
refguid
,
pData
,
pSizeOfData
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DTexture_GetPrivateData
(
This
->
wineD3DTexture
,
refguid
,
pData
,
pSizeOfData
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DTexture8Impl_FreePrivateData
(
LPDIRECT3DTEXTURE8
iface
,
REFGUID
refguid
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_FreePrivateData
(
This
->
wineD3DTexture
,
refguid
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DTexture_FreePrivateData
(
This
->
wineD3DTexture
,
refguid
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
DWORD
WINAPI
IDirect3DTexture8Impl_SetPriority
(
LPDIRECT3DTEXTURE8
iface
,
DWORD
PriorityNew
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_SetPriority
(
This
->
wineD3DTexture
,
PriorityNew
);
EnterCriticalSection
(
&
d3d8_cs
);
ret
=
IWineD3DTexture_SetPriority
(
This
->
wineD3DTexture
,
PriorityNew
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
ret
;
}
static
DWORD
WINAPI
IDirect3DTexture8Impl_GetPriority
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetPriority
(
This
->
wineD3DTexture
);
EnterCriticalSection
(
&
d3d8_cs
);
ret
=
IWineD3DTexture_GetPriority
(
This
->
wineD3DTexture
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
ret
;
}
static
void
WINAPI
IDirect3DTexture8Impl_PreLoad
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d8_cs
);
IWineD3DTexture_PreLoad
(
This
->
wineD3DTexture
);
LeaveCriticalSection
(
&
d3d8_cs
);
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DTexture8Impl_GetType
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
D3DRESOURCETYPE
type
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetType
(
This
->
wineD3DTexture
);
EnterCriticalSection
(
&
d3d8_cs
);
type
=
IWineD3DTexture_GetType
(
This
->
wineD3DTexture
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
type
;
}
/* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
static
DWORD
WINAPI
IDirect3DTexture8Impl_SetLOD
(
LPDIRECT3DTEXTURE8
iface
,
DWORD
LODNew
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_SetLOD
(
This
->
wineD3DTexture
,
LODNew
);
EnterCriticalSection
(
&
d3d8_cs
);
ret
=
IWineD3DTexture_SetLOD
(
This
->
wineD3DTexture
,
LODNew
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
ret
;
}
static
DWORD
WINAPI
IDirect3DTexture8Impl_GetLOD
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetLOD
(
This
->
wineD3DTexture
);
EnterCriticalSection
(
&
d3d8_cs
);
ret
=
IWineD3DTexture_GetLOD
(
This
->
wineD3DTexture
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
ret
;
}
static
DWORD
WINAPI
IDirect3DTexture8Impl_GetLevelCount
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetLevelCount
(
This
->
wineD3DTexture
);
EnterCriticalSection
(
&
d3d8_cs
);
ret
=
IWineD3DTexture_GetLevelCount
(
This
->
wineD3DTexture
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
ret
;
}
/* IDirect3DTexture8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DTexture8Impl_GetLevelDesc
(
LPDIRECT3DTEXTURE8
iface
,
UINT
Level
,
D3DSURFACE_DESC
*
pDesc
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
HRESULT
hr
;
WINED3DSURFACE_DESC
wined3ddesc
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
...
...
@@ -150,7 +205,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 ifac
wined3ddesc
.
Width
=
&
pDesc
->
Width
;
wined3ddesc
.
Height
=
&
pDesc
->
Height
;
return
IWineD3DTexture_GetLevelDesc
(
This
->
wineD3DTexture
,
Level
,
&
wined3ddesc
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DTexture_GetLevelDesc
(
This
->
wineD3DTexture
,
Level
,
&
wined3ddesc
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel
(
LPDIRECT3DTEXTURE8
iface
,
UINT
Level
,
IDirect3DSurface8
**
ppSurfaceLevel
)
{
...
...
@@ -159,30 +217,47 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 i
IWineD3DSurface
*
mySurface
=
NULL
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d8_cs
);
hrc
=
IWineD3DTexture_GetSurfaceLevel
(
This
->
wineD3DTexture
,
Level
,
&
mySurface
);
if
(
hrc
==
D3D_OK
&&
NULL
!=
ppSurfaceLevel
)
{
IWineD3DSurface_GetParent
(
mySurface
,
(
IUnknown
**
)
ppSurfaceLevel
);
IWineD3DSurface_Release
(
mySurface
);
}
LeaveCriticalSection
(
&
d3d8_cs
);
return
hrc
;
}
static
HRESULT
WINAPI
IDirect3DTexture8Impl_LockRect
(
LPDIRECT3DTEXTURE8
iface
,
UINT
Level
,
D3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_LockRect
(
This
->
wineD3DTexture
,
Level
,
(
WINED3DLOCKED_RECT
*
)
pLockedRect
,
pRect
,
Flags
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DTexture_LockRect
(
This
->
wineD3DTexture
,
Level
,
(
WINED3DLOCKED_RECT
*
)
pLockedRect
,
pRect
,
Flags
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DTexture8Impl_UnlockRect
(
LPDIRECT3DTEXTURE8
iface
,
UINT
Level
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_UnlockRect
(
This
->
wineD3DTexture
,
Level
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DTexture_UnlockRect
(
This
->
wineD3DTexture
,
Level
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DTexture8Impl_AddDirtyRect
(
LPDIRECT3DTEXTURE8
iface
,
CONST
RECT
*
pDirtyRect
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_AddDirtyRect
(
This
->
wineD3DTexture
,
pDirtyRect
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DTexture_AddDirtyRect
(
This
->
wineD3DTexture
,
pDirtyRect
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
const
IDirect3DTexture8Vtbl
Direct3DTexture8_Vtbl
=
...
...
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