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wine
wine-cw
Commits
01cd409e
Commit
01cd409e
authored
Apr 20, 2020
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 20, 2020
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Plain Diff
wined3d: Implement Vulkan texture downloads.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
3685c219
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1 changed file
with
173 additions
and
1 deletion
+173
-1
texture.c
dlls/wined3d/texture.c
+173
-1
No files found.
dlls/wined3d/texture.c
View file @
01cd409e
...
...
@@ -4363,7 +4363,151 @@ static void wined3d_texture_vk_download_data(struct wined3d_context *context,
const
struct
wined3d_format
*
dst_format
,
unsigned
int
dst_x
,
unsigned
int
dst_y
,
unsigned
int
dst_z
,
unsigned
int
dst_row_pitch
,
unsigned
int
dst_slice_pitch
)
{
FIXME
(
"Not implemented.
\n
"
);
struct
wined3d_texture_vk
*
src_texture_vk
=
wined3d_texture_vk
(
src_texture
);
struct
wined3d_context_vk
*
context_vk
=
wined3d_context_vk
(
context
);
unsigned
int
src_level
,
src_width
,
src_height
,
src_depth
;
struct
wined3d_texture_sub_resource
*
sub_resource
;
unsigned
int
src_row_pitch
,
src_slice_pitch
;
struct
wined3d_bo_address
staging_bo_addr
;
const
struct
wined3d_vk_info
*
vk_info
;
VkCommandBuffer
vk_command_buffer
;
struct
wined3d_bo_vk
staging_bo
;
VkImageAspectFlags
aspect_mask
;
struct
wined3d_range
range
;
VkBufferImageCopy
region
;
void
*
map_ptr
;
TRACE
(
"context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_box %s, dst_bo_addr %s, "
"dst_format %s, dst_x %u, dst_y %u, dst_z %u, dst_row_pitch %u, dst_slice_pitch %u.
\n
"
,
context
,
src_texture
,
src_sub_resource_idx
,
wined3d_debug_location
(
src_location
),
debug_box
(
src_box
),
debug_bo_address
(
dst_bo_addr
),
debug_d3dformat
(
dst_format
->
id
),
dst_x
,
dst_y
,
dst_z
,
dst_row_pitch
,
dst_slice_pitch
);
if
(
src_location
!=
WINED3D_LOCATION_TEXTURE_RGB
)
{
FIXME
(
"Unhandled location %s.
\n
"
,
wined3d_debug_location
(
src_location
));
return
;
}
src_level
=
src_sub_resource_idx
%
src_texture
->
level_count
;
src_width
=
wined3d_texture_get_level_width
(
src_texture
,
src_level
);
src_height
=
wined3d_texture_get_level_height
(
src_texture
,
src_level
);
src_depth
=
wined3d_texture_get_level_depth
(
src_texture
,
src_level
);
if
(
src_box
->
left
||
src_box
->
top
||
src_box
->
right
!=
src_width
||
src_box
->
bottom
!=
src_height
||
src_box
->
front
||
src_box
->
back
!=
src_depth
)
{
FIXME
(
"Unhandled source box %s.
\n
"
,
debug_box
(
src_box
));
return
;
}
if
(
dst_bo_addr
->
buffer_object
)
{
FIXME
(
"Unhandled buffer object %#lx.
\n
"
,
dst_bo_addr
->
buffer_object
);
return
;
}
if
(
dst_format
->
id
!=
src_texture
->
resource
.
format
->
id
)
{
FIXME
(
"Unhandled format conversion (%s -> %s).
\n
"
,
debug_d3dformat
(
dst_format
->
id
),
debug_d3dformat
(
src_texture
->
resource
.
format
->
id
));
return
;
}
if
(
dst_x
||
dst_y
||
dst_z
)
{
FIXME
(
"Unhandled destination (%u, %u, %u).
\n
"
,
dst_x
,
dst_y
,
dst_z
);
return
;
}
if
(
wined3d_resource_get_sample_count
(
&
src_texture_vk
->
t
.
resource
)
>
1
)
{
FIXME
(
"Not supported for multisample textures.
\n
"
);
return
;
}
aspect_mask
=
vk_aspect_mask_from_format
(
src_texture
->
resource
.
format
);
if
(
wined3d_popcount
(
aspect_mask
)
>
1
)
{
FIXME
(
"Unhandled multi-aspect format %s.
\n
"
,
debug_d3dformat
(
src_texture
->
resource
.
format
->
id
));
return
;
}
wined3d_texture_get_pitch
(
src_texture
,
src_level
,
&
src_row_pitch
,
&
src_slice_pitch
);
if
(
src_texture
->
resource
.
type
==
WINED3D_RTYPE_TEXTURE_1D
)
src_row_pitch
=
dst_row_pitch
=
0
;
if
(
src_texture
->
resource
.
type
!=
WINED3D_RTYPE_TEXTURE_3D
)
src_slice_pitch
=
dst_slice_pitch
=
0
;
sub_resource
=
&
src_texture_vk
->
t
.
sub_resources
[
src_sub_resource_idx
];
vk_info
=
context_vk
->
vk_info
;
if
(
!
(
vk_command_buffer
=
wined3d_context_vk_get_command_buffer
(
context_vk
)))
{
ERR
(
"Failed to get command buffer.
\n
"
);
return
;
}
if
(
!
wined3d_context_vk_create_bo
(
context_vk
,
sub_resource
->
size
,
VK_BUFFER_USAGE_TRANSFER_DST_BIT
,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
,
&
staging_bo
))
{
ERR
(
"Failed to create staging bo.
\n
"
);
return
;
}
wined3d_context_vk_image_barrier
(
context_vk
,
vk_command_buffer
,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
VK_PIPELINE_STAGE_TRANSFER_BIT
,
vk_access_mask_from_bind_flags
(
src_texture_vk
->
t
.
resource
.
bind_flags
),
VK_ACCESS_TRANSFER_READ_BIT
,
src_texture_vk
->
layout
,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
src_texture_vk
->
vk_image
,
aspect_mask
);
region
.
bufferOffset
=
0
;
region
.
bufferRowLength
=
0
;
region
.
bufferImageHeight
=
0
;
region
.
imageSubresource
.
aspectMask
=
aspect_mask
;
region
.
imageSubresource
.
mipLevel
=
src_level
;
region
.
imageSubresource
.
baseArrayLayer
=
src_sub_resource_idx
/
src_texture_vk
->
t
.
level_count
;
region
.
imageSubresource
.
layerCount
=
1
;
region
.
imageOffset
.
x
=
0
;
region
.
imageOffset
.
y
=
0
;
region
.
imageOffset
.
z
=
0
;
region
.
imageExtent
.
width
=
src_width
;
region
.
imageExtent
.
height
=
src_height
;
region
.
imageExtent
.
depth
=
src_depth
;
VK_CALL
(
vkCmdCopyImageToBuffer
(
vk_command_buffer
,
src_texture_vk
->
vk_image
,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
staging_bo
.
vk_buffer
,
1
,
&
region
));
wined3d_context_vk_image_barrier
(
context_vk
,
vk_command_buffer
,
VK_PIPELINE_STAGE_TRANSFER_BIT
,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
VK_ACCESS_TRANSFER_READ_BIT
,
vk_access_mask_from_bind_flags
(
src_texture_vk
->
t
.
resource
.
bind_flags
),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
src_texture_vk
->
layout
,
src_texture_vk
->
vk_image
,
aspect_mask
);
src_texture_vk
->
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
staging_bo
.
command_buffer_id
=
context_vk
->
current_command_buffer
.
id
;
wined3d_context_vk_submit_command_buffer
(
context_vk
,
0
,
NULL
,
NULL
,
0
,
NULL
);
wined3d_context_vk_wait_command_buffer
(
context_vk
,
src_texture_vk
->
command_buffer_id
);
staging_bo_addr
.
buffer_object
=
(
uintptr_t
)
&
staging_bo
;
staging_bo_addr
.
addr
=
(
uint8_t
*
)
NULL
;
if
(
!
(
map_ptr
=
wined3d_context_map_bo_address
(
context
,
&
staging_bo_addr
,
sub_resource
->
size
,
0
,
WINED3D_MAP_READ
)))
{
ERR
(
"Failed to map staging bo.
\n
"
);
wined3d_context_vk_destroy_bo
(
context_vk
,
&
staging_bo
);
return
;
}
wined3d_format_copy_data
(
dst_format
,
map_ptr
,
src_row_pitch
,
src_slice_pitch
,
dst_bo_addr
->
addr
,
dst_row_pitch
,
dst_slice_pitch
,
src_box
->
right
-
src_box
->
left
,
src_box
->
bottom
-
src_box
->
top
,
src_box
->
back
-
src_box
->
front
);
range
.
offset
=
0
;
range
.
size
=
sub_resource
->
size
;
wined3d_context_unmap_bo_address
(
context
,
&
staging_bo_addr
,
0
,
1
,
&
range
);
wined3d_context_vk_destroy_bo
(
context_vk
,
&
staging_bo
);
}
static
BOOL
wined3d_texture_vk_load_texture
(
struct
wined3d_texture_vk
*
texture_vk
,
...
...
@@ -4392,6 +4536,31 @@ static BOOL wined3d_texture_vk_load_texture(struct wined3d_texture_vk *texture_v
return
TRUE
;
}
static
BOOL
wined3d_texture_vk_load_sysmem
(
struct
wined3d_texture_vk
*
texture_vk
,
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
)
{
struct
wined3d_texture_sub_resource
*
sub_resource
;
unsigned
int
level
,
row_pitch
,
slice_pitch
;
struct
wined3d_bo_address
data
;
struct
wined3d_box
src_box
;
sub_resource
=
&
texture_vk
->
t
.
sub_resources
[
sub_resource_idx
];
if
(
!
(
sub_resource
->
locations
&
WINED3D_LOCATION_TEXTURE_RGB
))
{
ERR
(
"Unimplemented load from %s.
\n
"
,
wined3d_debug_location
(
sub_resource
->
locations
));
return
FALSE
;
}
level
=
sub_resource_idx
%
texture_vk
->
t
.
level_count
;
wined3d_texture_get_memory
(
&
texture_vk
->
t
,
sub_resource_idx
,
&
data
,
WINED3D_LOCATION_SYSMEM
);
wined3d_texture_get_level_box
(
&
texture_vk
->
t
,
level
,
&
src_box
);
wined3d_texture_get_pitch
(
&
texture_vk
->
t
,
level
,
&
row_pitch
,
&
slice_pitch
);
wined3d_texture_vk_download_data
(
context
,
&
texture_vk
->
t
,
sub_resource_idx
,
WINED3D_LOCATION_TEXTURE_RGB
,
&
src_box
,
&
data
,
texture_vk
->
t
.
resource
.
format
,
0
,
0
,
0
,
row_pitch
,
slice_pitch
);
return
TRUE
;
}
static
BOOL
wined3d_texture_vk_prepare_texture
(
struct
wined3d_texture_vk
*
texture_vk
,
struct
wined3d_context_vk
*
context_vk
)
{
...
...
@@ -4584,6 +4753,9 @@ static BOOL wined3d_texture_vk_load_location(struct wined3d_texture *texture,
case
WINED3D_LOCATION_TEXTURE_RGB
:
return
wined3d_texture_vk_load_texture
(
wined3d_texture_vk
(
texture
),
sub_resource_idx
,
context
);
case
WINED3D_LOCATION_SYSMEM
:
return
wined3d_texture_vk_load_sysmem
(
wined3d_texture_vk
(
texture
),
sub_resource_idx
,
context
);
default:
FIXME
(
"Unimplemented location %s.
\n
"
,
wined3d_debug_location
(
location
));
return
FALSE
;
...
...
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