Commit 024b5c22 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Do not unset the index buffer on D3D device destruction.

parent 973b56dc
...@@ -288,15 +288,13 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface) ...@@ -288,15 +288,13 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
DWORD i; DWORD i;
EnterCriticalSection(&ddraw_cs); EnterCriticalSection(&ddraw_cs);
/* There is no need to unset any resources here, wined3d will take
* care of that on Uninit3D(). */
/* Free the index buffer. */ /* Free the index buffer. */
IWineD3DDevice_SetIndexBuffer(This->wineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
wined3d_buffer_decref(This->indexbuffer); wined3d_buffer_decref(This->indexbuffer);
/* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
* destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
* IDirect3DVertexBuffer::Release will unset it.
*/
/* Set the device up to render to the front buffer since the back /* Set the device up to render to the front buffer since the back
* buffer will vanish soon. */ * buffer will vanish soon. */
IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0, IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
......
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