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wine
wine-cw
Commits
03196b9f
Commit
03196b9f
authored
May 08, 2022
by
Chip Davis
Committed by
Alexandre Julliard
May 24, 2022
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wined3d: Move WINED3DFMT_FLAG_MAPPABLE to the attributes group.
Signed-off-by:
Chip Davis
<
cdavis5x@gmail.com
>
parent
c24ca340
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3 changed files
with
6 additions
and
10 deletions
+6
-10
resource.c
dlls/wined3d/resource.c
+1
-1
utils.c
dlls/wined3d/utils.c
+4
-8
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/wined3d/resource.c
View file @
03196b9f
...
@@ -195,7 +195,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
...
@@ -195,7 +195,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
resource
->
multisample_quality
=
multisample_quality
;
resource
->
multisample_quality
=
multisample_quality
;
resource
->
usage
=
usage
;
resource
->
usage
=
usage
;
resource
->
bind_flags
=
bind_flags
;
resource
->
bind_flags
=
bind_flags
;
if
(
resource
->
format_
flags
&
WINED3DFMT_FLAG
_MAPPABLE
)
if
(
resource
->
format_
attrs
&
WINED3D_FORMAT_ATTR
_MAPPABLE
)
access
|=
WINED3D_RESOURCE_ACCESS_MAP_R
|
WINED3D_RESOURCE_ACCESS_MAP_W
;
access
|=
WINED3D_RESOURCE_ACCESS_MAP_R
|
WINED3D_RESOURCE_ACCESS_MAP_W
;
resource
->
access
=
access
;
resource
->
access
=
access
;
resource
->
width
=
width
;
resource
->
width
=
width
;
...
...
dlls/wined3d/utils.c
View file @
03196b9f
...
@@ -315,14 +315,10 @@ struct wined3d_format_base_flags
...
@@ -315,14 +315,10 @@ struct wined3d_format_base_flags
* resource size. */
* resource size. */
static
const
struct
wined3d_format_base_flags
format_base_flags
[]
=
static
const
struct
wined3d_format_base_flags
format_base_flags
[]
=
{
{
{
WINED3DFMT_ATI1N
,
WINED3D_FORMAT_ATTR_BROKEN_PITCH
,
{
WINED3DFMT_ATI1N
,
WINED3D_FORMAT_ATTR_MAPPABLE
|
WINED3D_FORMAT_ATTR_BROKEN_PITCH
},
WINED3DFMT_FLAG_MAPPABLE
},
{
WINED3DFMT_ATI2N
,
WINED3D_FORMAT_ATTR_MAPPABLE
|
WINED3D_FORMAT_ATTR_BROKEN_PITCH
},
{
WINED3DFMT_ATI2N
,
WINED3D_FORMAT_ATTR_BROKEN_PITCH
,
{
WINED3DFMT_D16_LOCKABLE
,
WINED3D_FORMAT_ATTR_MAPPABLE
},
WINED3DFMT_FLAG_MAPPABLE
},
{
WINED3DFMT_INTZ
,
WINED3D_FORMAT_ATTR_MAPPABLE
},
{
WINED3DFMT_D16_LOCKABLE
,
0
,
WINED3DFMT_FLAG_MAPPABLE
},
{
WINED3DFMT_INTZ
,
0
,
WINED3DFMT_FLAG_MAPPABLE
},
{
WINED3DFMT_R11G11B10_FLOAT
,
WINED3D_FORMAT_ATTR_FLOAT
},
{
WINED3DFMT_R11G11B10_FLOAT
,
WINED3D_FORMAT_ATTR_FLOAT
},
{
WINED3DFMT_D32_FLOAT
,
WINED3D_FORMAT_ATTR_FLOAT
},
{
WINED3DFMT_D32_FLOAT
,
WINED3D_FORMAT_ATTR_FLOAT
},
{
WINED3DFMT_S8_UINT_D24_FLOAT
,
WINED3D_FORMAT_ATTR_FLOAT
},
{
WINED3DFMT_S8_UINT_D24_FLOAT
,
WINED3D_FORMAT_ATTR_FLOAT
},
...
...
dlls/wined3d/wined3d_private.h
View file @
03196b9f
...
@@ -6118,6 +6118,7 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
...
@@ -6118,6 +6118,7 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
#define WINED3D_FORMAT_ATTR_COMPRESSED 0x00000080
#define WINED3D_FORMAT_ATTR_COMPRESSED 0x00000080
#define WINED3D_FORMAT_ATTR_BROKEN_PITCH 0x00000100
#define WINED3D_FORMAT_ATTR_BROKEN_PITCH 0x00000100
#define WINED3D_FORMAT_ATTR_HEIGHT_SCALE 0x00000200
#define WINED3D_FORMAT_ATTR_HEIGHT_SCALE 0x00000200
#define WINED3D_FORMAT_ATTR_MAPPABLE 0x00000400
/* WineD3D pixel format flags */
/* WineD3D pixel format flags */
#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
...
@@ -6136,7 +6137,6 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
...
@@ -6136,7 +6137,6 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
#define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
#define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
#define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
#define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
#define WINED3DFMT_FLAG_BLIT 0x02000000
#define WINED3DFMT_FLAG_BLIT 0x02000000
#define WINED3DFMT_FLAG_MAPPABLE 0x04000000
#define WINED3DFMT_FLAG_CAST_TO_BLOCK 0x08000000
#define WINED3DFMT_FLAG_CAST_TO_BLOCK 0x08000000
#define WINED3DFMT_FLAG_INDEX_BUFFER 0x10000000
#define WINED3DFMT_FLAG_INDEX_BUFFER 0x10000000
...
...
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