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wine
wine-cw
Commits
03dc612c
Commit
03dc612c
authored
Apr 18, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 19, 2010
Browse files
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Plain Diff
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_is_offscreen().
parent
efb3993a
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Showing
4 changed files
with
30 additions
and
31 deletions
+30
-31
context.c
dlls/wined3d/context.c
+3
-3
device.c
dlls/wined3d/device.c
+8
-9
surface.c
dlls/wined3d/surface.c
+18
-18
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/wined3d/context.c
View file @
03dc612c
...
...
@@ -1353,7 +1353,7 @@ struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3
ret
->
current_rt
=
(
IWineD3DSurface
*
)
target
;
ret
->
tid
=
GetCurrentThreadId
();
ret
->
render_offscreen
=
surface_is_offscreen
(
(
IWineD3DSurface
*
)
target
);
ret
->
render_offscreen
=
surface_is_offscreen
(
target
);
ret
->
draw_buffer_dirty
=
TRUE
;
ret
->
valid
=
1
;
...
...
@@ -1881,7 +1881,7 @@ static void context_apply_draw_buffer(struct wined3d_context *context, BOOL blit
IWineD3DDeviceImpl
*
device
;
device
=
((
IWineD3DSurfaceImpl
*
)
rt
)
->
resource
.
device
;
if
(
!
surface_is_offscreen
(
rt
))
if
(
!
surface_is_offscreen
(
(
IWineD3DSurfaceImpl
*
)
rt
))
{
ENTER_GL
();
glDrawBuffer
(
surface_get_gl_buffer
(
rt
));
...
...
@@ -2099,7 +2099,7 @@ static void context_setup_target(IWineD3DDeviceImpl *device, struct wined3d_cont
if
(
!
target
)
return
;
else
if
(
context
->
current_rt
==
target
)
return
;
render_offscreen
=
surface_is_offscreen
(
target
);
render_offscreen
=
surface_is_offscreen
(
(
IWineD3DSurfaceImpl
*
)
target
);
context_set_render_offscreen
(
context
,
StateTable
,
render_offscreen
);
...
...
dlls/wined3d/device.c
View file @
03dc612c
...
...
@@ -4378,7 +4378,7 @@ HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfac
context
=
context_acquire
(
This
,
(
IWineD3DSurface
*
)
target
,
CTXUSAGE_CLEAR
);
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
if
(
!
surface_is_offscreen
(
(
IWineD3DSurface
*
)
target
))
if
(
!
surface_is_offscreen
(
target
))
{
TRACE
(
"Surface %p is onscreen
\n
"
,
target
);
...
...
@@ -5441,7 +5441,7 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface,
if
(
rect
)
IWineD3DSurface_LoadLocation
(
surface
,
SFLAG_INDRAWABLE
,
NULL
);
IWineD3DSurface_ModifyLocation
(
surface
,
SFLAG_INDRAWABLE
,
TRUE
);
if
(
!
surface_is_offscreen
(
surface
))
if
(
!
surface_is_offscreen
(
(
IWineD3DSurfaceImpl
*
)
surface
))
{
TRACE
(
"Surface %p is onscreen
\n
"
,
surface
);
...
...
@@ -5463,12 +5463,11 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface,
if
(
rect
)
{
glEnable
(
GL_SCISSOR_TEST
);
if
(
surface_is_offscreen
(
surface
))
{
if
(
surface_is_offscreen
((
IWineD3DSurfaceImpl
*
)
surface
))
glScissor
(
rect
->
x1
,
rect
->
y1
,
rect
->
x2
-
rect
->
x1
,
rect
->
y2
-
rect
->
y1
);
}
else
{
else
glScissor
(
rect
->
x1
,
((
IWineD3DSurfaceImpl
*
)
surface
)
->
currentDesc
.
Height
-
rect
->
y2
,
rect
->
x2
-
rect
->
x1
,
rect
->
y2
-
rect
->
y1
);
}
checkGLcall
(
"glScissor"
);
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_SCISSORRECT
);
}
else
{
...
...
@@ -5742,8 +5741,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
IWineD3DSurface_LoadLocation
(
src_surface
,
SFLAG_INDRAWABLE
,
NULL
);
IWineD3DSurface_LoadLocation
(
dst_surface
,
SFLAG_INDRAWABLE
,
NULL
);
if
(
!
surface_is_offscreen
(
src_surface
))
context
=
context_acquire
(
This
,
src_surface
,
CTXUSAGE_RESOURCELOAD
);
else
if
(
!
surface_is_offscreen
(
dst_surface
))
context
=
context_acquire
(
This
,
dst_surface
,
CTXUSAGE_RESOURCELOAD
);
if
(
!
surface_is_offscreen
(
(
IWineD3DSurfaceImpl
*
)
src_surface
))
context
=
context_acquire
(
This
,
src_surface
,
CTXUSAGE_RESOURCELOAD
);
else
if
(
!
surface_is_offscreen
(
(
IWineD3DSurfaceImpl
*
)
dst_surface
))
context
=
context_acquire
(
This
,
dst_surface
,
CTXUSAGE_RESOURCELOAD
);
else
context
=
context_acquire
(
This
,
NULL
,
CTXUSAGE_RESOURCELOAD
);
if
(
!
context
->
valid
)
...
...
@@ -5755,7 +5754,7 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
gl_info
=
context
->
gl_info
;
if
(
!
surface_is_offscreen
(
src_surface
))
if
(
!
surface_is_offscreen
(
(
IWineD3DSurfaceImpl
*
)
src_surface
))
{
GLenum
buffer
=
surface_get_gl_buffer
(
src_surface
);
...
...
@@ -5791,7 +5790,7 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
LEAVE_GL
();
/* Attach dst surface to dst fbo */
if
(
!
surface_is_offscreen
(
dst_surface
))
if
(
!
surface_is_offscreen
(
(
IWineD3DSurfaceImpl
*
)
dst_surface
))
{
GLenum
buffer
=
surface_get_gl_buffer
(
dst_surface
);
...
...
dlls/wined3d/surface.c
View file @
03dc612c
...
...
@@ -730,8 +730,7 @@ static void surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_
{
internal
=
format_desc
->
glGammaInternal
;
}
else
if
(
This
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
&&
surface_is_offscreen
((
IWineD3DSurface
*
)
This
))
else
if
(
This
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
&&
surface_is_offscreen
(
This
))
{
internal
=
format_desc
->
rtInternal
;
}
...
...
@@ -811,8 +810,7 @@ static void surface_allocate_surface(IWineD3DSurfaceImpl *This, const struct win
{
internal
=
format_desc
->
glGammaInternal
;
}
else
if
(
This
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
&&
surface_is_offscreen
((
IWineD3DSurface
*
)
This
))
else
if
(
This
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
&&
surface_is_offscreen
(
This
))
{
internal
=
format_desc
->
rtInternal
;
}
...
...
@@ -1280,7 +1278,7 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, const RECT *rect, v
* There is no need to keep track of the current read buffer or reset it, every part of the code
* that reads sets the read buffer as desired.
*/
if
(
surface_is_offscreen
(
(
IWineD3DSurface
*
)
This
))
if
(
surface_is_offscreen
(
This
))
{
/* Locking the primary render target which is not on a swapchain(=offscreen render target).
* Read from the back buffer
...
...
@@ -1512,7 +1510,7 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb)
* There is no need to keep track of the current read buffer or reset it, every part of the code
* that reads sets the read buffer as desired.
*/
if
(
!
surface_is_offscreen
(
(
IWineD3DSurface
*
)
This
))
if
(
!
surface_is_offscreen
(
This
))
{
GLenum
buffer
=
surface_get_gl_buffer
((
IWineD3DSurface
*
)
This
);
TRACE
(
"Locking %#x buffer
\n
"
,
buffer
);
...
...
@@ -1771,7 +1769,7 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fm
ENTER_GL
();
if
(
!
surface_is_offscreen
(
(
IWineD3DSurface
*
)
This
))
if
(
!
surface_is_offscreen
(
This
))
{
GLenum
buffer
=
surface_get_gl_buffer
((
IWineD3DSurface
*
)
This
);
TRACE
(
"Unlocking %#x buffer.
\n
"
,
buffer
);
...
...
@@ -2989,7 +2987,8 @@ static inline void fb_copy_to_texture_direct(IWineD3DSurfaceImpl *This, IWineD3D
/* Bind the target texture */
glBindTexture
(
This
->
texture_target
,
This
->
texture_name
);
checkGLcall
(
"glBindTexture"
);
if
(
surface_is_offscreen
(
SrcSurface
))
{
if
(
surface_is_offscreen
(
Src
))
{
TRACE
(
"Reading from an offscreen target
\n
"
);
upsidedown
=
!
upsidedown
;
glReadBuffer
(
device
->
offscreenBuffer
);
...
...
@@ -3090,7 +3089,7 @@ static inline void fb_copy_to_texture_hwstretch(IWineD3DSurfaceImpl *This, IWine
context
=
context_acquire
(
device
,
SrcSurface
,
CTXUSAGE_BLIT
);
surface_internal_preload
((
IWineD3DSurface
*
)
This
,
SRGB_RGB
);
src_offscreen
=
surface_is_offscreen
(
Src
Surface
);
src_offscreen
=
surface_is_offscreen
(
Src
);
noBackBufferBackup
=
src_offscreen
&&
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
;
if
(
!
noBackBufferBackup
&&
!
Src
->
texture_name
)
{
...
...
@@ -4205,8 +4204,9 @@ static void WINAPI IWineD3DSurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DW
TRACE
(
"(%p)->(%s, %s)
\n
"
,
iface
,
debug_surflocation
(
flag
),
persistent
?
"TRUE"
:
"FALSE"
);
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
if
(
surface_is_offscreen
(
iface
))
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
if
(
surface_is_offscreen
(
This
))
{
/* With ORM_FBO, SFLAG_INTEXTURE and SFLAG_INDRAWABLE are the same for offscreen targets. */
if
(
flag
&
(
SFLAG_INTEXTURE
|
SFLAG_INDRAWABLE
))
flag
|=
(
SFLAG_INTEXTURE
|
SFLAG_INDRAWABLE
);
...
...
@@ -4322,8 +4322,9 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
BOOL
drawable_read_ok
=
TRUE
;
BOOL
in_fbo
=
FALSE
;
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
if
(
surface_is_offscreen
(
iface
))
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
if
(
surface_is_offscreen
(
This
))
{
/* With ORM_FBO, SFLAG_INTEXTURE and SFLAG_INDRAWABLE are the same for offscreen targets.
* Prefer SFLAG_INTEXTURE. */
...
...
@@ -4605,16 +4606,15 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_DrawOverlay(IWineD3DSurface *iface) {
return
hr
;
}
BOOL
surface_is_offscreen
(
IWineD3DSurface
*
i
face
)
BOOL
surface_is_offscreen
(
IWineD3DSurface
Impl
*
sur
face
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
IWineD3DSwapChainImpl
*
swapchain
=
(
IWineD3DSwapChainImpl
*
)
This
->
container
;
IWineD3DSwapChainImpl
*
swapchain
=
(
IWineD3DSwapChainImpl
*
)
surface
->
container
;
/* Not on a swapchain - must be offscreen */
if
(
!
(
This
->
Flags
&
SFLAG_SWAPCHAIN
))
return
TRUE
;
if
(
!
(
surface
->
Flags
&
SFLAG_SWAPCHAIN
))
return
TRUE
;
/* The front buffer is always onscreen */
if
(
iface
==
swapchain
->
frontBuffer
)
return
FALSE
;
if
(
surface
==
(
IWineD3DSurfaceImpl
*
)
swapchain
->
frontBuffer
)
return
FALSE
;
/* If the swapchain is rendered to an FBO, the backbuffer is
* offscreen, otherwise onscreen */
...
...
dlls/wined3d/wined3d_private.h
View file @
03dc612c
...
...
@@ -1872,7 +1872,7 @@ typedef struct IWineD3DBaseTextureClass
void
surface_internal_preload
(
IWineD3DSurface
*
iface
,
enum
WINED3DSRGB
srgb
)
DECLSPEC_HIDDEN
;
BOOL
surface_init_sysmem
(
IWineD3DSurface
*
iface
)
DECLSPEC_HIDDEN
;
BOOL
surface_is_offscreen
(
IWineD3DSurface
*
iface
)
DECLSPEC_HIDDEN
;
BOOL
surface_is_offscreen
(
IWineD3DSurface
Impl
*
iface
)
DECLSPEC_HIDDEN
;
void
surface_prepare_texture
(
IWineD3DSurfaceImpl
*
surface
,
const
struct
wined3d_gl_info
*
gl_info
,
BOOL
srgb
)
DECLSPEC_HIDDEN
;
...
...
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