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wine
wine-cw
Commits
05cef433
Commit
05cef433
authored
Sep 14, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Sep 20, 2007
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wined3d: Keep the selected stencil setup face set to GL_FRONT.
parent
808d38fd
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1 changed file
with
7 additions
and
1 deletion
+7
-1
state.c
dlls/wined3d/state.c
+7
-1
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dlls/wined3d/state.c
View file @
05cef433
...
...
@@ -692,8 +692,14 @@ state_stencil(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *c
glEnable
(
GL_STENCIL_TEST
);
checkGLcall
(
"glEnable GL_STENCIL_TEST"
);
renderstate_stencil_twosided
(
stateblock
,
GL_FRONT
,
func
,
ref
,
mask
,
stencilFail
,
depthFail
,
stencilPass
);
/* Apply back first, then front. This function calls glActiveStencilFaceEXT,
* which has an effect on the code below too. If we apply the front face
* afterwards, we are sure that the active stencil face is set to front,
* and other stencil functions which do not use two sided stencil do not have
* to set it back
*/
renderstate_stencil_twosided
(
stateblock
,
GL_BACK
,
func_ccw
,
ref
,
mask
,
stencilFail_ccw
,
depthFail_ccw
,
stencilPass_ccw
);
renderstate_stencil_twosided
(
stateblock
,
GL_FRONT
,
func
,
ref
,
mask
,
stencilFail
,
depthFail
,
stencilPass
);
}
else
if
(
onesided_enable
)
{
if
(
GL_SUPPORT
(
EXT_STENCIL_TWO_SIDE
))
{
glDisable
(
GL_STENCIL_TEST_TWO_SIDE_EXT
);
...
...
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