Commit 06d705e7 authored by Ken Thomases's avatar Ken Thomases Committed by Alexandre Julliard

winecoreaudio: Avoid a race between closing and opening the waveOut device.

parent 1f8d743c
......@@ -105,6 +105,7 @@ AudioUnitRender( AudioUnit ci,
#define WINE_WS_STOPPED 2
#define WINE_WS_CLOSED 3
#define WINE_WS_OPENING 4
#define WINE_WS_CLOSING 5
typedef struct tagCoreAudio_Device {
char dev_name[32];
......@@ -957,14 +958,17 @@ static DWORD wodClose(WORD wDevID)
} else
{
OSStatus err;
AudioUnit audioUnit = wwo->audioUnit;
/* sanity check: this should not happen since the device must have been reset before */
if (wwo->lpQueuePtr || wwo->lpPlayPtr) ERR("out of sync\n");
wwo->state = WINE_WS_CLOSED; /* mark the device as closed */
wwo->state = WINE_WS_CLOSING; /* mark the device as closing */
wwo->audioUnit = NULL;
OSSpinLockUnlock(&wwo->lock);
err = AudioUnitUninitialize(wwo->audioUnit);
err = AudioUnitUninitialize(audioUnit);
if (err) {
ERR("AudioUnitUninitialize return %c%c%c%c\n", (char) (err >> 24),
(char) (err >> 16),
......@@ -973,12 +977,17 @@ static DWORD wodClose(WORD wDevID)
return MMSYSERR_ERROR; /* FIXME return an error based on the OSStatus */
}
if ( !AudioUnit_CloseAudioUnit(wwo->audioUnit) )
if ( !AudioUnit_CloseAudioUnit(audioUnit) )
{
ERR("Can't close AudioUnit\n");
return MMSYSERR_ERROR; /* FIXME return an error based on the OSStatus */
}
OSSpinLockLock(&wwo->lock);
assert(wwo->state == WINE_WS_CLOSING);
wwo->state = WINE_WS_CLOSED; /* mark the device as closed */
OSSpinLockUnlock(&wwo->lock);
ret = wodNotifyClient(wwo, WOM_CLOSE, 0L, 0L);
}
......@@ -1332,7 +1341,8 @@ static DWORD wodReset(WORD wDevID)
OSSpinLockLock(&wwo->lock);
if (wwo->state == WINE_WS_CLOSED || wwo->state == WINE_WS_OPENING)
if (wwo->state == WINE_WS_CLOSED || wwo->state == WINE_WS_CLOSING ||
wwo->state == WINE_WS_OPENING)
{
OSSpinLockUnlock(&wwo->lock);
WARN("resetting a closed device\n");
......@@ -1631,8 +1641,8 @@ OSStatus CoreAudio_woAudioUnitIOProc(void *inRefCon,
OSSpinLockLock(&wwo->lock);
/* We might have been called before wwo has been completely filled out by
* wodOpen. We have to do nothing in that case. The check of wwo->state
* below ensures that. */
* wodOpen, or while it's being closed in wodClose. We have to do nothing
* in that case. The check of wwo->state below ensures that. */
while (dataNeeded > 0 && wwo->state == WINE_WS_PLAYING && wwo->lpPlayPtr)
{
unsigned int available = wwo->lpPlayPtr->dwBufferLength - wwo->dwPartialOffset;
......
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