Commit 0823de79 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d2d1/tests: Don't run the 32-bit tests multithreaded.

parent 05b07dbe
......@@ -10551,6 +10551,11 @@ START_TEST(d2d1)
pD2D1ConvertColorSpace = (void *)GetProcAddress(d2d1_dll, "D2D1ConvertColorSpace");
use_mt = !getenv("WINETEST_NO_MT_D3D");
/* Some host drivers (MacOS, Mesa radeonsi) never unmap memory even when
* requested. When using the chunk allocator, running the tests with more
* than one thread can exceed the 32-bit virtual address space. */
if (sizeof(void *) == 4 && !strcmp(winetest_platform, "wine"))
use_mt = FALSE;
argc = winetest_get_mainargs(&argv);
for (i = 2; i < argc; ++i)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment