Commit 0c17a0b5 authored by Vincent Povirk's avatar Vincent Povirk Committed by Alexandre Julliard

gdiplus: Add a software implementation of line gradient brushes.

parent b7e664bc
......@@ -256,6 +256,15 @@ static ARGB blend_colors(ARGB start, ARGB end, REAL position)
{
ARGB result=0;
ARGB i;
INT a1, a2, a3;
a1 = (start >> 24) & 0xff;
a2 = (end >> 24) & 0xff;
a3 = (int)(a1*(1.0f - position)+a2*(position));
result |= a3 << 24;
for (i=0xff; i<=0xff0000; i = i << 8)
result |= (int)((start&i)*(1.0f - position)+(end&i)*(position))&i;
return result;
......@@ -493,6 +502,7 @@ static INT brush_can_fill_pixels(GpBrush *brush)
{
case BrushTypeSolidColor:
case BrushTypeHatchFill:
case BrushTypeLinearGradient:
return 1;
default:
return 0;
......@@ -539,6 +549,66 @@ static GpStatus brush_fill_pixels(GpGraphics *graphics, GpBrush *brush,
return Ok;
}
case BrushTypeLinearGradient:
{
GpLineGradient *fill = (GpLineGradient*)brush;
GpPointF draw_points[3], line_points[3];
GpStatus stat;
static const GpRectF box_1 = { 0.0, 0.0, 1.0, 1.0 };
GpMatrix *world_to_gradient; /* FIXME: Store this in the brush? */
int x, y;
draw_points[0].X = fill_area->X;
draw_points[0].Y = fill_area->Y;
draw_points[1].X = fill_area->X+1;
draw_points[1].Y = fill_area->Y;
draw_points[2].X = fill_area->X;
draw_points[2].Y = fill_area->Y+1;
/* Transform the points to a co-ordinate space where X is the point's
* position in the gradient, 0.0 being the start point and 1.0 the
* end point. */
stat = GdipTransformPoints(graphics, CoordinateSpaceWorld,
CoordinateSpaceDevice, draw_points, 3);
if (stat == Ok)
{
line_points[0] = fill->startpoint;
line_points[1] = fill->endpoint;
line_points[2].X = fill->startpoint.X + (fill->startpoint.Y - fill->endpoint.Y);
line_points[2].Y = fill->startpoint.Y + (fill->endpoint.X - fill->startpoint.X);
stat = GdipCreateMatrix3(&box_1, line_points, &world_to_gradient);
}
if (stat == Ok)
{
stat = GdipInvertMatrix(world_to_gradient);
if (stat == Ok)
stat = GdipTransformMatrixPoints(world_to_gradient, draw_points, 3);
GdipDeleteMatrix(world_to_gradient);
}
if (stat == Ok)
{
REAL x_delta = draw_points[1].X - draw_points[0].X;
REAL y_delta = draw_points[2].X - draw_points[0].X;
for (y=0; y<fill_area->Height; y++)
{
for (x=0; x<fill_area->Width; x++)
{
REAL pos = draw_points[0].X + x * x_delta + y * y_delta;
argb_pixels[x + y*cdwStride] = blend_line_gradient(fill, pos);
}
}
}
return stat;
}
default:
return NotImplemented;
}
......
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