Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
0e0e3b76
Commit
0e0e3b76
authored
Jan 21, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 21, 2013
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Move "ffp_proj_control" to the fragment caps.
parent
75a38fa2
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
25 additions
and
12 deletions
+25
-12
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+8
-3
ati_fragment_shader.c
dlls/wined3d/ati_fragment_shader.c
+1
-1
glsl_shader.c
dlls/wined3d/glsl_shader.c
+6
-2
nvidia_texture_shader.c
dlls/wined3d/nvidia_texture_shader.c
+1
-2
shader.c
dlls/wined3d/shader.c
+5
-1
state.c
dlls/wined3d/state.c
+1
-2
wined3d_private.h
dlls/wined3d/wined3d_private.h
+3
-1
No files found.
dlls/wined3d/arb_program_shader.c
View file @
0e0e3b76
...
...
@@ -328,6 +328,7 @@ struct shader_arb_priv
const
struct
wined3d_context
*
last_context
;
const
struct
fragment_pipeline
*
fragment_pipe
;
BOOL
ffp_proj_control
;
};
/* Context activation for state handlers is done by the caller. */
...
...
@@ -4270,7 +4271,7 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
const
char
*
color_init
=
arb_get_helper_value
(
WINED3D_SHADER_TYPE_VERTEX
,
ARB_0001
);
shader_addline
(
buffer
,
"MOV result.color.secondary, %s;
\n
"
,
color_init
);
if
(
gl_info
->
quirks
&
WINED3D_QUIRK_SET_TEXCOORD_W
&&
!
priv
->
f
ragment_pipe
->
f
fp_proj_control
)
if
(
gl_info
->
quirks
&
WINED3D_QUIRK_SET_TEXCOORD_W
&&
!
priv
->
ffp_proj_control
)
{
int
i
;
const
char
*
one
=
arb_get_helper_value
(
WINED3D_SHADER_TYPE_VERTEX
,
ARB_ONE
);
...
...
@@ -4889,6 +4890,7 @@ static const struct wine_rb_functions sig_tree_functions =
static
HRESULT
shader_arb_alloc
(
struct
wined3d_device
*
device
,
const
struct
fragment_pipeline
*
fragment_pipe
)
{
struct
shader_arb_priv
*
priv
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
priv
));
struct
fragment_caps
fragment_caps
;
void
*
fragment_priv
;
if
(
!
(
fragment_priv
=
fragment_pipe
->
alloc_private
(
&
arb_program_shader_backend
,
priv
)))
...
...
@@ -4917,6 +4919,9 @@ static HRESULT shader_arb_alloc(struct wined3d_device *device, const struct frag
ERR
(
"RB tree init failed
\n
"
);
goto
fail
;
}
fragment_pipe
->
get_caps
(
&
device
->
adapter
->
gl_info
,
&
fragment_caps
);
priv
->
ffp_proj_control
=
fragment_caps
.
wined3d_caps
&
WINED3D_FRAGMENT_CAP_PROJ_CONTROL
;
device
->
fragment_priv
=
fragment_priv
;
priv
->
fragment_pipe
=
fragment_pipe
;
device
->
shader_priv
=
priv
;
...
...
@@ -5629,7 +5634,7 @@ static BOOL shader_arb_has_ffp_proj_control(void *shader_priv)
{
struct
shader_arb_priv
*
priv
=
shader_priv
;
return
priv
->
f
ragment_pipe
->
f
fp_proj_control
;
return
priv
->
ffp_proj_control
;
}
const
struct
wined3d_shader_backend_ops
arb_program_shader_backend
=
...
...
@@ -5731,6 +5736,7 @@ static void arbfp_free(struct wined3d_device *device)
static
void
arbfp_get_caps
(
const
struct
wined3d_gl_info
*
gl_info
,
struct
fragment_caps
*
caps
)
{
caps
->
wined3d_caps
=
WINED3D_FRAGMENT_CAP_PROJ_CONTROL
;
caps
->
PrimitiveMiscCaps
=
WINED3DPMISCCAPS_TSSARGTEMP
;
caps
->
TextureOpCaps
=
WINED3DTEXOPCAPS_DISABLE
|
WINED3DTEXOPCAPS_SELECTARG1
|
...
...
@@ -6673,7 +6679,6 @@ const struct fragment_pipeline arbfp_fragment_pipeline = {
arbfp_free
,
shader_arb_color_fixup_supported
,
arbfp_fragmentstate_template
,
TRUE
/* We can disable projected textures */
};
struct
arbfp_blit_priv
{
...
...
dlls/wined3d/ati_fragment_shader.c
View file @
0e0e3b76
...
...
@@ -1102,6 +1102,7 @@ static void atifs_enable(const struct wined3d_gl_info *gl_info, BOOL enable)
static
void
atifs_get_caps
(
const
struct
wined3d_gl_info
*
gl_info
,
struct
fragment_caps
*
caps
)
{
caps
->
wined3d_caps
=
WINED3D_FRAGMENT_CAP_PROJ_CONTROL
;
caps
->
PrimitiveMiscCaps
=
WINED3DPMISCCAPS_TSSARGTEMP
;
caps
->
TextureOpCaps
=
WINED3DTEXOPCAPS_DISABLE
|
WINED3DTEXOPCAPS_SELECTARG1
|
...
...
@@ -1217,5 +1218,4 @@ const struct fragment_pipeline atifs_fragment_pipeline = {
atifs_free
,
atifs_color_fixup_supported
,
atifs_fragmentstate_template
,
TRUE
/* We can disable projected textures */
};
dlls/wined3d/glsl_shader.c
View file @
0e0e3b76
...
...
@@ -99,6 +99,7 @@ struct shader_glsl_priv {
const
struct
fragment_pipeline
*
fragment_pipe
;
struct
wine_rb_tree
ffp_fragment_shaders
;
BOOL
ffp_proj_control
;
};
struct
glsl_vs_program
...
...
@@ -6075,6 +6076,7 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct fra
struct
shader_glsl_priv
*
priv
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
struct
shader_glsl_priv
));
SIZE_T
stack_size
=
wined3d_log2i
(
max
(
gl_info
->
limits
.
glsl_vs_float_constants
,
gl_info
->
limits
.
glsl_ps_float_constants
))
+
1
;
struct
fragment_caps
fragment_caps
;
void
*
fragment_priv
;
if
(
!
(
fragment_priv
=
fragment_pipe
->
alloc_private
(
&
glsl_shader_backend
,
priv
)))
...
...
@@ -6116,6 +6118,8 @@ static HRESULT shader_glsl_alloc(struct wined3d_device *device, const struct fra
}
priv
->
next_constant_version
=
1
;
fragment_pipe
->
get_caps
(
gl_info
,
&
fragment_caps
);
priv
->
ffp_proj_control
=
fragment_caps
.
wined3d_caps
&
WINED3D_FRAGMENT_CAP_PROJ_CONTROL
;
device
->
fragment_priv
=
fragment_priv
;
priv
->
fragment_pipe
=
fragment_pipe
;
...
...
@@ -6359,7 +6363,7 @@ static BOOL shader_glsl_has_ffp_proj_control(void *shader_priv)
{
struct
shader_glsl_priv
*
priv
=
shader_priv
;
return
priv
->
f
ragment_pipe
->
f
fp_proj_control
;
return
priv
->
ffp_proj_control
;
}
const
struct
wined3d_shader_backend_ops
glsl_shader_backend
=
...
...
@@ -6388,6 +6392,7 @@ static void glsl_fragment_pipe_enable(const struct wined3d_gl_info *gl_info, BOO
static
void
glsl_fragment_pipe_get_caps
(
const
struct
wined3d_gl_info
*
gl_info
,
struct
fragment_caps
*
caps
)
{
caps
->
wined3d_caps
=
WINED3D_FRAGMENT_CAP_PROJ_CONTROL
;
caps
->
PrimitiveMiscCaps
=
WINED3DPMISCCAPS_TSSARGTEMP
;
caps
->
TextureOpCaps
=
WINED3DTEXOPCAPS_DISABLE
|
WINED3DTEXOPCAPS_SELECTARG1
...
...
@@ -6681,5 +6686,4 @@ const struct fragment_pipeline glsl_fragment_pipe =
glsl_fragment_pipe_free
,
shader_glsl_color_fixup_supported
,
glsl_fragment_pipe_state_template
,
TRUE
,
};
dlls/wined3d/nvidia_texture_shader.c
View file @
0e0e3b76
...
...
@@ -670,6 +670,7 @@ static void nvts_enable(const struct wined3d_gl_info *gl_info, BOOL enable)
static
void
nvrc_fragment_get_caps
(
const
struct
wined3d_gl_info
*
gl_info
,
struct
fragment_caps
*
caps
)
{
caps
->
wined3d_caps
=
0
;
caps
->
PrimitiveMiscCaps
=
WINED3DPMISCCAPS_TSSARGTEMP
;
/* The caps below can be supported but aren't handled yet in utils.c
...
...
@@ -898,7 +899,6 @@ const struct fragment_pipeline nvts_fragment_pipeline = {
nvrc_fragment_free
,
nvts_color_fixup_supported
,
nvrc_fragmentstate_template
,
FALSE
/* we cannot disable projected textures. The vertex pipe has to do it */
};
const
struct
fragment_pipeline
nvrc_fragment_pipeline
=
{
...
...
@@ -908,5 +908,4 @@ const struct fragment_pipeline nvrc_fragment_pipeline = {
nvrc_fragment_free
,
nvts_color_fixup_supported
,
nvrc_fragmentstate_template
,
FALSE
/* we cannot disable projected textures. The vertex pipe has to do it */
};
dlls/wined3d/shader.c
View file @
0e0e3b76
...
...
@@ -1479,6 +1479,7 @@ static void shader_cleanup(struct wined3d_shader *shader)
struct
shader_none_priv
{
const
struct
fragment_pipeline
*
fragment_pipe
;
BOOL
ffp_proj_control
;
};
static
void
shader_none_handle_instruction
(
const
struct
wined3d_shader_instruction
*
ins
)
{}
...
...
@@ -1505,6 +1506,7 @@ static void shader_none_select(const struct wined3d_context *context, enum wined
static
HRESULT
shader_none_alloc
(
struct
wined3d_device
*
device
,
const
struct
fragment_pipeline
*
fragment_pipe
)
{
struct
fragment_caps
fragment_caps
;
struct
shader_none_priv
*
priv
;
void
*
fragment_priv
;
...
...
@@ -1521,6 +1523,8 @@ static HRESULT shader_none_alloc(struct wined3d_device *device, const struct fra
return
E_FAIL
;
}
fragment_pipe
->
get_caps
(
&
device
->
adapter
->
gl_info
,
&
fragment_caps
);
priv
->
ffp_proj_control
=
fragment_caps
.
wined3d_caps
&
WINED3D_FRAGMENT_CAP_PROJ_CONTROL
;
device
->
fragment_priv
=
fragment_priv
;
priv
->
fragment_pipe
=
fragment_pipe
;
device
->
shader_priv
=
priv
;
...
...
@@ -1571,7 +1575,7 @@ static BOOL shader_none_has_ffp_proj_control(void *shader_priv)
{
struct
shader_none_priv
*
priv
=
shader_priv
;
return
priv
->
f
ragment_pipe
->
f
fp_proj_control
;
return
priv
->
ffp_proj_control
;
}
const
struct
wined3d_shader_backend_ops
none_shader_backend
=
...
...
dlls/wined3d/state.c
View file @
0e0e3b76
...
...
@@ -5662,6 +5662,7 @@ static void ffp_enable(const struct wined3d_gl_info *gl_info, BOOL enable) {}
static
void
ffp_fragment_get_caps
(
const
struct
wined3d_gl_info
*
gl_info
,
struct
fragment_caps
*
caps
)
{
caps
->
wined3d_caps
=
0
;
caps
->
PrimitiveMiscCaps
=
0
;
caps
->
TextureOpCaps
=
WINED3DTEXOPCAPS_ADD
|
WINED3DTEXOPCAPS_ADDSIGNED
...
...
@@ -5732,7 +5733,6 @@ const struct fragment_pipeline ffp_fragment_pipeline = {
ffp_fragment_free
,
ffp_color_fixup_supported
,
ffp_fragmentstate_template
,
FALSE
/* we cannot disable projected textures. The vertex pipe has to do it */
};
static
void
fp_none_enable
(
const
struct
wined3d_gl_info
*
gl_info
,
BOOL
enable
)
{}
...
...
@@ -5762,7 +5762,6 @@ const struct fragment_pipeline none_fragment_pipe =
fp_none_free
,
fp_none_color_fixup_supported
,
NULL
,
FALSE
,
};
static
unsigned
int
num_handlers
(
const
APPLYSTATEFUNC
*
funcs
)
...
...
dlls/wined3d/wined3d_private.h
View file @
0e0e3b76
...
...
@@ -1172,8 +1172,11 @@ struct StateEntryTemplate
enum
wined3d_gl_extension
extension
;
};
#define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
struct
fragment_caps
{
DWORD
wined3d_caps
;
DWORD
PrimitiveMiscCaps
;
DWORD
TextureOpCaps
;
DWORD
MaxTextureBlendStages
;
...
...
@@ -1188,7 +1191,6 @@ struct fragment_pipeline
void
(
*
free_private
)(
struct
wined3d_device
*
device
);
BOOL
(
*
color_fixup_supported
)(
struct
color_fixup_desc
fixup
);
const
struct
StateEntryTemplate
*
states
;
BOOL
ffp_proj_control
;
};
extern
const
struct
StateEntryTemplate
misc_state_template
[]
DECLSPEC_HIDDEN
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment