Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
126e6b81
Commit
126e6b81
authored
Aug 24, 2001
by
Francois Gouget
Committed by
Alexandre Julliard
Aug 24, 2001
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Rename the regular WS_FD_XXX macros to FD_XXX.
Rename the Wine specific WS_FD_XXX macros to FD_WINE_XXX.
parent
a0f98f13
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
54 additions
and
57 deletions
+54
-57
socket.c
dlls/winsock/socket.c
+18
-18
winsock.h
include/winsock.h
+16
-19
sock.c
server/sock.c
+20
-20
No files found.
dlls/winsock/socket.c
View file @
126e6b81
...
...
@@ -252,7 +252,7 @@ static int _is_blocking(SOCKET s)
req
->
s_event
=
0
;
req
->
c_event
=
0
;
SERVER_CALL
();
ret
=
(
req
->
state
&
WS_FD
_NONBLOCKING
)
==
0
;
ret
=
(
req
->
state
&
FD_WINE
_NONBLOCKING
)
==
0
;
}
SERVER_END_REQ
;
return
ret
;
...
...
@@ -743,7 +743,7 @@ static void WSOCK32_async_accept(SOCKET s, SOCKET as)
else
ERR
(
"accept queue too small
\n
"
);
/* now signal our AsyncSelect handler */
_enable_event
(
s
,
WS_FD
_SERVEVENT
,
0
,
0
);
_enable_event
(
s
,
FD_WINE
_SERVEVENT
,
0
,
0
);
}
/**********************************************************************/
...
...
@@ -801,7 +801,7 @@ SOCKET WINAPI WSOCK32_accept(SOCKET s, struct sockaddr *addr,
#endif
}
else
SetLastError
(
wsaErrno
());
close
(
fd
);
if
(
omask
&
WS_FD
_SERVEVENT
)
if
(
omask
&
FD_WINE
_SERVEVENT
)
WSOCK32_async_accept
(
s
,
as
);
return
as
;
}
...
...
@@ -960,8 +960,8 @@ INT WINAPI WSOCK32_connect(SOCKET s, struct sockaddr *name, INT namelen)
{
/* tell wineserver that a connection is in progress */
_enable_event
(
s
,
FD_CONNECT
|
FD_READ
|
FD_WRITE
,
WS_FD_CONNECT
|
WS_FD_READ
|
WS_
FD_WRITE
,
WS_FD_CONNECTED
|
WS_FD
_LISTENING
);
FD_CONNECT
|
FD_READ
|
FD_WRITE
,
FD_WINE_CONNECTED
|
FD_WINE
_LISTENING
);
if
(
_is_blocking
(
s
))
{
int
result
;
...
...
@@ -997,8 +997,8 @@ connect_success:
free
(
name
);
#endif
_enable_event
(
s
,
FD_CONNECT
|
FD_READ
|
FD_WRITE
,
WS_FD_CONNECTED
|
WS_FD_READ
|
WS_
FD_WRITE
,
WS_FD_CONNECT
|
WS_FD
_LISTENING
);
FD_WINE_CONNECTED
|
FD_READ
|
FD_WRITE
,
FD_CONNECT
|
FD_WINE
_LISTENING
);
return
0
;
}
...
...
@@ -1550,9 +1550,9 @@ INT WINAPI WSOCK32_ioctlsocket(SOCKET s, LONG cmd, ULONG *argp)
}
close
(
fd
);
if
(
*
argp
)
_enable_event
(
s
,
0
,
WS_FD
_NONBLOCKING
,
0
);
_enable_event
(
s
,
0
,
FD_WINE
_NONBLOCKING
,
0
);
else
_enable_event
(
s
,
0
,
0
,
WS_FD
_NONBLOCKING
);
_enable_event
(
s
,
0
,
0
,
FD_WINE
_NONBLOCKING
);
return
0
;
case
WS_SIOCATMARK
:
...
...
@@ -1610,8 +1610,8 @@ INT WINAPI WSOCK32_listen(SOCKET s, INT backlog)
{
close
(
fd
);
_enable_event
(
s
,
FD_ACCEPT
,
WS_FD
_LISTENING
,
WS_FD_CONNECT
|
WS_FD
_CONNECTED
);
FD_WINE
_LISTENING
,
FD_CONNECT
|
FD_WINE
_CONNECTED
);
return
0
;
}
SetLastError
(
wsaErrno
());
...
...
@@ -2096,14 +2096,14 @@ INT WINAPI WSOCK32_shutdown(SOCKET s, INT how)
switch
(
how
)
{
case
0
:
/* drop receives */
_enable_event
(
s
,
0
,
0
,
WS_
FD_READ
);
_enable_event
(
s
,
0
,
0
,
FD_READ
);
#ifdef SHUT_RD
how
=
SHUT_RD
;
#endif
break
;
case
1
:
/* drop sends */
_enable_event
(
s
,
0
,
0
,
WS_
FD_WRITE
);
_enable_event
(
s
,
0
,
0
,
FD_WRITE
);
#ifdef SHUT_WR
how
=
SHUT_WR
;
#endif
...
...
@@ -2122,7 +2122,7 @@ INT WINAPI WSOCK32_shutdown(SOCKET s, INT how)
{
if
(
how
>
1
)
{
_enable_event
(
s
,
0
,
0
,
WS_FD_CONNECTED
|
WS_FD
_LISTENING
);
_enable_event
(
s
,
0
,
0
,
FD_WINE_CONNECTED
|
FD_WINE
_LISTENING
);
}
close
(
fd
);
return
0
;
...
...
@@ -2660,12 +2660,12 @@ VOID CALLBACK WINSOCK_DoAsyncEvent( ULONG_PTR ptr )
if
(
(
GetLastError
()
==
WSAENOTSOCK
)
||
(
GetLastError
()
==
WSAEINVAL
)
)
{
/* orphaned event (socket closed or something) */
pmask
=
WS_FD
_SERVEVENT
;
pmask
=
FD_WINE
_SERVEVENT
;
orphan
=
TRUE
;
}
/* check for accepted sockets that needs to inherit WSAAsyncSelect */
if
(
pmask
&
WS_FD
_SERVEVENT
)
{
if
(
pmask
&
FD_WINE
_SERVEVENT
)
{
int
q
;
for
(
q
=
0
;
q
<
WS_ACCEPT_QUEUE
;
q
++
)
if
(
accept_old
[
q
]
==
info
->
sock
)
{
...
...
@@ -2677,7 +2677,7 @@ VOID CALLBACK WINSOCK_DoAsyncEvent( ULONG_PTR ptr )
WSAAsyncSelect
(
as
,
info
->
hWnd
,
info
->
uMsg
,
info
->
lEvent
);
}
}
pmask
&=
~
WS_FD
_SERVEVENT
;
pmask
&=
~
FD_WINE
_SERVEVENT
;
}
/* dispatch network events */
for
(
i
=
0
;
i
<
FD_MAX_EVENTS
;
i
++
)
...
...
@@ -2723,7 +2723,7 @@ INT WINAPI WSAAsyncSelect(SOCKET s, HWND hWnd, UINT uMsg, LONG lEvent)
info
->
lEvent
=
lEvent
;
info
->
service
=
SERVICE_AddObject
(
hObj
,
WINSOCK_DoAsyncEvent
,
(
ULONG_PTR
)
info
);
err
=
WSAEventSelect
(
s
,
hObj
,
lEvent
|
WS_FD
_SERVEVENT
);
err
=
WSAEventSelect
(
s
,
hObj
,
lEvent
|
FD_WINE
_SERVEVENT
);
if
(
err
)
{
/* SERVICE_Delete closes the event object */
SERVICE_Delete
(
info
->
service
);
...
...
include/winsock.h
View file @
126e6b81
...
...
@@ -264,25 +264,22 @@ typedef struct WSAData {
/*
* Define flags to be used with the WSAAsyncSelect() call.
*/
#define FD_READ WS_FD_READ
#define FD_WRITE WS_FD_WRITE
#define FD_OOB WS_FD_OOB
#define FD_ACCEPT WS_FD_ACCEPT
#define FD_CONNECT WS_FD_CONNECT
#define FD_CLOSE WS_FD_CLOSE
#define WS_FD_READ 0x0001
#define WS_FD_WRITE 0x0002
#define WS_FD_OOB 0x0004
#define WS_FD_ACCEPT 0x0008
#define WS_FD_CONNECT 0x0010
#define WS_FD_CLOSE 0x0020
#define WS_FD_LISTENING 0x10000000
/* internal per-socket flags */
#define WS_FD_NONBLOCKING 0x20000000
#define WS_FD_CONNECTED 0x40000000
#define WS_FD_RAW 0x80000000
#define WS_FD_SERVEVENT 0x01000000
#define WS_FD_INTERNAL 0xFFFF0000
#define FD_READ 0x00000001
#define FD_WRITE 0x00000002
#define FD_OOB 0x00000004
#define FD_ACCEPT 0x00000008
#define FD_CONNECT 0x00000010
#define FD_CLOSE 0x00000020
/* internal per-socket flags */
#ifdef __WINE__
#define FD_WINE_LISTENING 0x10000000
#define FD_WINE_NONBLOCKING 0x20000000
#define FD_WINE_CONNECTED 0x40000000
#define FD_WINE_RAW 0x80000000
#define FD_WINE_SERVEVENT 0x01000000
#define FD_WINE_INTERNAL 0xFFFF0000
#endif
/*
* All Windows Sockets error constants are biased by WSABASEERR from
...
...
server/sock.c
View file @
126e6b81
...
...
@@ -84,7 +84,7 @@ static void sock_reselect( struct sock *sock )
if
(
sock
->
obj
.
select
==
-
1
)
{
/* previously unconnected socket, is this reselect supposed to connect it? */
if
(
!
(
sock
->
state
&
~
WS_FD
_NONBLOCKING
))
return
;
if
(
!
(
sock
->
state
&
~
FD_WINE
_NONBLOCKING
))
return
;
/* ok, it is, attach it to the wineserver's main poll loop */
add_select_user
(
&
sock
->
obj
);
}
...
...
@@ -116,14 +116,14 @@ static void sock_poll_event( struct object *obj, int event )
assert
(
sock
->
obj
.
ops
==
&
sock_ops
);
if
(
debug_level
)
fprintf
(
stderr
,
"socket %d select event: %x
\n
"
,
sock
->
obj
.
fd
,
event
);
if
(
sock
->
state
&
WS_
FD_CONNECT
)
if
(
sock
->
state
&
FD_CONNECT
)
{
/* connecting */
if
(
event
&
POLLOUT
)
{
/* we got connected */
sock
->
state
|=
WS_FD_CONNECTED
|
WS_FD_READ
|
WS_
FD_WRITE
;
sock
->
state
&=
~
WS_
FD_CONNECT
;
sock
->
state
|=
FD_WINE_CONNECTED
|
FD_READ
|
FD_WRITE
;
sock
->
state
&=
~
FD_CONNECT
;
sock
->
pmask
|=
FD_CONNECT
;
sock
->
errors
[
FD_CONNECT_BIT
]
=
0
;
if
(
debug_level
)
...
...
@@ -132,14 +132,14 @@ static void sock_poll_event( struct object *obj, int event )
else
if
(
event
&
(
POLLERR
|
POLLHUP
))
{
/* we didn't get connected? */
sock
->
state
&=
~
WS_
FD_CONNECT
;
sock
->
state
&=
~
FD_CONNECT
;
sock
->
pmask
|=
FD_CONNECT
;
sock
->
errors
[
FD_CONNECT_BIT
]
=
sock_error
(
sock
->
obj
.
fd
);
if
(
debug_level
)
fprintf
(
stderr
,
"socket %d connection failure
\n
"
,
sock
->
obj
.
fd
);
}
}
else
if
(
sock
->
state
&
WS_FD
_LISTENING
)
if
(
sock
->
state
&
FD_WINE
_LISTENING
)
{
/* listening */
if
(
event
&
POLLIN
)
...
...
@@ -193,10 +193,10 @@ static void sock_poll_event( struct object *obj, int event )
fprintf
(
stderr
,
"socket %d got OOB data
\n
"
,
sock
->
obj
.
fd
);
}
if
(((
event
&
POLLERR
)
||
((
event
&
(
POLLIN
|
POLLHUP
))
==
POLLHUP
))
&&
(
sock
->
state
&
(
WS_FD_READ
|
WS_
FD_WRITE
)))
{
&&
(
sock
->
state
&
(
FD_READ
|
FD_WRITE
)))
{
/* socket closing */
sock
->
errors
[
FD_CLOSE_BIT
]
=
sock_error
(
sock
->
obj
.
fd
);
sock
->
state
&=
~
(
WS_FD_CONNECTED
|
WS_FD_READ
|
WS_
FD_WRITE
);
sock
->
state
&=
~
(
FD_WINE_CONNECTED
|
FD_READ
|
FD_WRITE
);
sock
->
pmask
|=
FD_CLOSE
;
if
(
debug_level
)
fprintf
(
stderr
,
"socket %d aborted by error %d
\n
"
,
...
...
@@ -247,10 +247,10 @@ static int sock_get_poll_events( struct object *obj )
assert
(
obj
->
ops
==
&
sock_ops
);
if
(
sock
->
state
&
WS_
FD_CONNECT
)
if
(
sock
->
state
&
FD_CONNECT
)
/* connecting, wait for writable */
return
POLLOUT
;
if
(
sock
->
state
&
WS_FD
_LISTENING
)
if
(
sock
->
state
&
FD_WINE
_LISTENING
)
/* listening, wait for readable */
return
(
sock
->
hmask
&
FD_ACCEPT
)
?
0
:
POLLIN
;
...
...
@@ -277,7 +277,7 @@ static void sock_destroy( struct object *obj )
/* if the service thread was waiting for the event object,
* we should now signal it, to let the service thread
* object detect that it is now orphaned... */
if
(
sock
->
mask
&
WS_FD
_SERVEVENT
)
if
(
sock
->
mask
&
FD_WINE
_SERVEVENT
)
set_event
(
sock
->
event
);
/* we're through with it */
release_object
(
sock
->
event
);
...
...
@@ -300,7 +300,7 @@ static struct object *create_socket( int family, int type, int protocol )
fcntl
(
sockfd
,
F_SETFL
,
O_NONBLOCK
);
/* make socket nonblocking */
if
(
!
(
sock
=
alloc_object
(
&
sock_ops
,
-
1
)))
return
NULL
;
sock
->
obj
.
fd
=
sockfd
;
sock
->
state
=
(
type
!=
SOCK_STREAM
)
?
(
WS_FD_READ
|
WS_
FD_WRITE
)
:
0
;
sock
->
state
=
(
type
!=
SOCK_STREAM
)
?
(
FD_READ
|
FD_WRITE
)
:
0
;
sock
->
mask
=
0
;
sock
->
hmask
=
0
;
sock
->
pmask
=
0
;
...
...
@@ -343,14 +343,14 @@ static struct object *accept_socket( handle_t handle )
/* newly created socket gets the same properties of the listening socket */
fcntl
(
acceptfd
,
F_SETFL
,
O_NONBLOCK
);
/* make socket nonblocking */
acceptsock
->
obj
.
fd
=
acceptfd
;
acceptsock
->
state
=
WS_FD_CONNECTED
|
WS_FD_READ
|
WS_
FD_WRITE
;
if
(
sock
->
state
&
WS_FD
_NONBLOCKING
)
acceptsock
->
state
|=
WS_FD_NONBLOCKING
;
acceptsock
->
state
=
FD_WINE_CONNECTED
|
FD_READ
|
FD_WRITE
;
if
(
sock
->
state
&
FD_WINE
_NONBLOCKING
)
acceptsock
->
state
|=
FD_WINE_NONBLOCKING
;
acceptsock
->
mask
=
sock
->
mask
;
acceptsock
->
hmask
=
0
;
acceptsock
->
pmask
=
0
;
acceptsock
->
event
=
NULL
;
if
(
sock
->
event
&&
!
(
sock
->
mask
&
WS_FD
_SERVEVENT
))
if
(
sock
->
event
&&
!
(
sock
->
mask
&
FD_WINE
_SERVEVENT
))
acceptsock
->
event
=
(
struct
event
*
)
grab_object
(
sock
->
event
);
sock_reselect
(
acceptsock
);
...
...
@@ -475,7 +475,7 @@ DECL_HANDLER(set_socket_event)
if
(
debug_level
&&
sock
->
event
)
fprintf
(
stderr
,
"event ptr: %p
\n
"
,
sock
->
event
);
sock_reselect
(
sock
);
if
(
sock
->
mask
)
sock
->
state
|=
WS_FD
_NONBLOCKING
;
sock
->
state
|=
FD_WINE
_NONBLOCKING
;
/* if a network event is pending, signal the event object
it is possible that FD_CONNECT or FD_ACCEPT network events has happened
...
...
@@ -486,7 +486,7 @@ DECL_HANDLER(set_socket_event)
if
(
oevent
)
{
if
((
oevent
!=
sock
->
event
)
&&
(
omask
&
WS_FD
_SERVEVENT
))
if
((
oevent
!=
sock
->
event
)
&&
(
omask
&
FD_WINE
_SERVEVENT
))
/* if the service thread was waiting for the old event object,
* we should now signal it, to let the service thread
* object detect that it is now orphaned... */
...
...
@@ -559,9 +559,9 @@ DECL_HANDLER(enable_socket_event)
sock_reselect
(
sock
);
/* service trigger */
if
(
req
->
mask
&
WS_FD
_SERVEVENT
)
if
(
req
->
mask
&
FD_WINE
_SERVEVENT
)
{
sock
->
pmask
|=
WS_FD
_SERVEVENT
;
sock
->
pmask
|=
FD_WINE
_SERVEVENT
;
if
(
sock
->
event
)
{
if
(
debug_level
)
fprintf
(
stderr
,
"signalling service event ptr %p
\n
"
,
sock
->
event
);
set_event
(
sock
->
event
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment