Commit 1275375e authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11/tests: Port test_create_sampler_state() from d3d10core.

parent 4c9fd028
......@@ -1592,6 +1592,184 @@ static void test_create_shader(void)
}
}
static void test_create_sampler_state(void)
{
static const struct test
{
D3D11_FILTER filter;
D3D10_FILTER expected_filter;
}
desc_conversion_tests[] =
{
{D3D11_FILTER_MIN_MAG_MIP_POINT, D3D10_FILTER_MIN_MAG_MIP_POINT},
{D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR},
{D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT, D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT},
{D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR, D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR},
{D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT, D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT},
{D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR, D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR},
{D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT, D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT},
{D3D11_FILTER_MIN_MAG_MIP_LINEAR, D3D10_FILTER_MIN_MAG_MIP_LINEAR},
{D3D11_FILTER_ANISOTROPIC, D3D10_FILTER_ANISOTROPIC},
{D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT, D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT},
{D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR, D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR},
{
D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT,
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
},
{D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR, D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR},
{D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT, D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT},
{
D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
},
{D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT, D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT},
{D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR, D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR},
{D3D11_FILTER_COMPARISON_ANISOTROPIC, D3D10_FILTER_COMPARISON_ANISOTROPIC},
};
ID3D11SamplerState *sampler_state1, *sampler_state2;
ID3D10SamplerState *d3d10_sampler_state;
ULONG refcount, expected_refcount;
ID3D11Device *device, *tmp;
D3D11_SAMPLER_DESC desc;
unsigned int i;
HRESULT hr;
if (!(device = create_device(NULL)))
{
skip("Failed to create device.\n");
return;
}
hr = ID3D11Device_CreateSamplerState(device, NULL, &sampler_state1);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
desc.MipLODBias = 0.0f;
desc.MaxAnisotropy = 16;
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
desc.BorderColor[0] = 0.0f;
desc.BorderColor[1] = 1.0f;
desc.BorderColor[2] = 0.0f;
desc.BorderColor[3] = 1.0f;
desc.MinLOD = 0.0f;
desc.MaxLOD = 16.0f;
expected_refcount = get_refcount((IUnknown *)device) + 1;
hr = ID3D11Device_CreateSamplerState(device, &desc, &sampler_state1);
ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
hr = ID3D11Device_CreateSamplerState(device, &desc, &sampler_state2);
ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
ok(sampler_state1 == sampler_state2, "Got different sampler state objects.\n");
refcount = get_refcount((IUnknown *)device);
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11SamplerState_GetDevice(sampler_state1, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11SamplerState_GetDesc(sampler_state1, &desc);
ok(desc.Filter == D3D11_FILTER_MIN_MAG_MIP_LINEAR, "Got unexpected filter %#x.\n", desc.Filter);
ok(desc.AddressU == D3D11_TEXTURE_ADDRESS_WRAP, "Got unexpected address u %u.\n", desc.AddressU);
ok(desc.AddressV == D3D11_TEXTURE_ADDRESS_WRAP, "Got unexpected address v %u.\n", desc.AddressV);
ok(desc.AddressW == D3D11_TEXTURE_ADDRESS_WRAP, "Got unexpected address w %u.\n", desc.AddressW);
ok(!desc.MipLODBias, "Got unexpected mip LOD bias %f.\n", desc.MipLODBias);
ok(!desc.MaxAnisotropy, "Got unexpected max anisotropy %u.\n", desc.MaxAnisotropy);
ok(desc.ComparisonFunc == D3D11_COMPARISON_NEVER, "Got unexpected comparison func %u.\n", desc.ComparisonFunc);
ok(!desc.BorderColor[0] && !desc.BorderColor[1] && !desc.BorderColor[2] && !desc.BorderColor[3],
"Got unexpected border color {%.8e, %.8e, %.8e, %.8e}.\n",
desc.BorderColor[0], desc.BorderColor[1], desc.BorderColor[2], desc.BorderColor[3]);
ok(!desc.MinLOD, "Got unexpected min LOD %f.\n", desc.MinLOD);
ok(desc.MaxLOD == 16.0f, "Got unexpected max LOD %f.\n", desc.MaxLOD);
refcount = ID3D11SamplerState_Release(sampler_state2);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
refcount = ID3D11SamplerState_Release(sampler_state1);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
{
const struct test *current = &desc_conversion_tests[i];
D3D10_SAMPLER_DESC d3d10_desc, expected_desc;
desc.Filter = current->filter;
desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
desc.AddressW = D3D11_TEXTURE_ADDRESS_BORDER;
desc.MipLODBias = 0.0f;
desc.MaxAnisotropy = 16;
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
desc.BorderColor[0] = 0.0f;
desc.BorderColor[1] = 1.0f;
desc.BorderColor[2] = 0.0f;
desc.BorderColor[3] = 1.0f;
desc.MinLOD = 0.0f;
desc.MaxLOD = 16.0f;
hr = ID3D11Device_CreateSamplerState(device, &desc, &sampler_state1);
ok(SUCCEEDED(hr), "Test %u: Failed to create sampler state, hr %#x.\n", i, hr);
hr = ID3D11SamplerState_QueryInterface(sampler_state1, &IID_ID3D10SamplerState,
(void **)&d3d10_sampler_state);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Test %u: Sampler state should implement ID3D10SamplerState.\n", i);
if (FAILED(hr))
{
win_skip("Sampler state does not implement ID3D10SamplerState.\n");
ID3D11SamplerState_Release(sampler_state1);
break;
}
memcpy(&expected_desc, &desc, sizeof(expected_desc));
expected_desc.Filter = current->expected_filter;
if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(current->filter))
expected_desc.MaxAnisotropy = 0;
if (!D3D11_DECODE_IS_COMPARISON_FILTER(current->filter))
expected_desc.ComparisonFunc = D3D10_COMPARISON_NEVER;
ID3D10SamplerState_GetDesc(d3d10_sampler_state, &d3d10_desc);
ok(d3d10_desc.Filter == expected_desc.Filter,
"Test %u: Got unexpected filter %#x.\n", i, d3d10_desc.Filter);
ok(d3d10_desc.AddressU == expected_desc.AddressU,
"Test %u: Got unexpected adress u %u.\n", i, d3d10_desc.AddressU);
ok(d3d10_desc.AddressV == expected_desc.AddressV,
"Test %u: Got unexpected address v %u.\n", i, d3d10_desc.AddressV);
ok(d3d10_desc.AddressW == expected_desc.AddressW,
"Test %u: Got unexpected address w %u.\n", i, d3d10_desc.AddressW);
ok(d3d10_desc.MipLODBias == expected_desc.MipLODBias,
"Test %u: Got unexpected mip LOD bias %f.\n", i, d3d10_desc.MipLODBias);
ok(d3d10_desc.MaxAnisotropy == expected_desc.MaxAnisotropy,
"Test %u: Got unexpected max anisotropy %u.\n", i, d3d10_desc.MaxAnisotropy);
ok(d3d10_desc.ComparisonFunc == expected_desc.ComparisonFunc,
"Test %u: Got unexpected comparison func %u.\n", i, d3d10_desc.ComparisonFunc);
ok(d3d10_desc.BorderColor[0] == expected_desc.BorderColor[0]
&& d3d10_desc.BorderColor[1] == expected_desc.BorderColor[1]
&& d3d10_desc.BorderColor[2] == expected_desc.BorderColor[2]
&& d3d10_desc.BorderColor[3] == expected_desc.BorderColor[3],
"Test %u: Got unexpected border color {%.8e, %.8e, %.8e, %.8e}.\n", i,
d3d10_desc.BorderColor[0], d3d10_desc.BorderColor[1],
d3d10_desc.BorderColor[2], d3d10_desc.BorderColor[3]);
ok(d3d10_desc.MinLOD == expected_desc.MinLOD,
"Test %u: Got unexpected min LOD %f.\n", i, d3d10_desc.MinLOD);
ok(d3d10_desc.MaxLOD == expected_desc.MaxLOD,
"Test %u: Got unexpected max LOD %f.\n", i, d3d10_desc.MaxLOD);
refcount = ID3D10SamplerState_Release(d3d10_sampler_state);
ok(refcount == 1, "Test %u: Got unexpected refcount %u.\n", i, refcount);
refcount = ID3D11SamplerState_Release(sampler_state1);
ok(!refcount, "Test %u: Got unexpected refcount %u.\n", i, refcount);
}
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_create_blend_state(void)
{
static const D3D11_BLEND_DESC desc_conversion_tests[] =
......@@ -2173,6 +2351,7 @@ START_TEST(d3d11)
test_create_rendertarget_view();
test_create_shader_resource_view();
test_create_shader();
test_create_sampler_state();
test_create_blend_state();
test_create_depthstencil_state();
test_create_rasterizer_state();
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment