Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
130f232d
Commit
130f232d
authored
Jun 18, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 18, 2012
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Unset the depth/stencil surface before checking resources in wined3d_device_reset().
parent
a03dfefb
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
1 addition
and
2 deletions
+1
-2
device.c
dlls/wined3d/device.c
+1
-2
No files found.
dlls/wined3d/device.c
View file @
130f232d
...
...
@@ -5254,6 +5254,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
TRACE
(
"device %p, swapchain_desc %p.
\n
"
,
device
,
swapchain_desc
);
stateblock_unbind_resources
(
device
->
stateBlock
);
wined3d_device_set_depth_stencil
(
device
,
NULL
);
if
(
device
->
onscreen_depth_stencil
)
{
...
...
@@ -5362,8 +5363,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
/* Reset the depth stencil */
if
(
swapchain_desc
->
enable_auto_depth_stencil
)
wined3d_device_set_depth_stencil
(
device
,
device
->
auto_depth_stencil
);
else
wined3d_device_set_depth_stencil
(
device
,
NULL
);
TRACE
(
"Resetting stateblock
\n
"
);
wined3d_stateblock_decref
(
device
->
updateStateBlock
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment