Commit 135f3641 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Kill VTRACE.

parent f2bcd32b
......@@ -102,7 +102,6 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
}
/* Start drawing in GL */
VTRACE(("glBegin(%x)\n", glPrimType));
glBegin(glPrimType);
if (si->use_map & (1 << WINED3D_FFP_POSITION))
......@@ -226,13 +225,10 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
if (idxData != NULL) {
/* Indexed so work out the number of strides to skip */
if (idxSize == 2) {
VTRACE(("Idx for vertex %u = %u\n", vx_index, pIdxBufS[startIdx+vx_index]));
if (idxSize == 2)
SkipnStrides = pIdxBufS[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex;
} else {
VTRACE(("Idx for vertex %u = %u\n", vx_index, pIdxBufL[startIdx+vx_index]));
else
SkipnStrides = pIdxBufL[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex;
}
}
tmp_tex_mask = tex_mask;
......@@ -451,20 +447,16 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, const struct wined3d_stream
}
/* Start drawing in GL */
VTRACE(("glBegin(%x)\n", glPrimitiveType));
glBegin(glPrimitiveType);
for (vx_index = 0; vx_index < numberOfVertices; ++vx_index) {
if (idxData != NULL) {
/* Indexed so work out the number of strides to skip */
if (idxSize == 2) {
VTRACE(("Idx for vertex %d = %d\n", vx_index, pIdxBufS[startIdx+vx_index]));
if (idxSize == 2)
SkipnStrides = pIdxBufS[startIdx + vx_index] + stateblock->loadBaseVertexIndex;
} else {
VTRACE(("Idx for vertex %d = %d\n", vx_index, pIdxBufL[startIdx+vx_index]));
else
SkipnStrides = pIdxBufL[startIdx + vx_index] + stateblock->loadBaseVertexIndex;
}
}
for (i = MAX_ATTRIBS - 1; i >= 0; i--)
......
......@@ -830,13 +830,6 @@ extern const float identity[16] DECLSPEC_HIDDEN;
* Compilable extra diagnostics
*/
/* Trace information per-vertex: (extremely high amount of trace) */
#if 0 /* NOTE: Must be 0 in cvs */
# define VTRACE(A) TRACE A
#else
# define VTRACE(A)
#endif
/* TODO: Confirm each of these works when wined3d move completed */
#if 0 /* NOTE: Must be 0 in cvs */
/* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
......
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