Commit 1524cc2a authored by Jacek Caban's avatar Jacek Caban Committed by Alexandre Julliard

d3d8: Use proper helpers for iface calls.

parent 2097c5dd
......@@ -34,7 +34,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *i
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
IDirect3DVertexBuffer8_AddRef(iface);
*object = iface;
return S_OK;
}
......@@ -302,7 +302,7 @@ HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *
}
buffer->parent_device = &device->IDirect3DDevice8_iface;
IUnknown_AddRef(buffer->parent_device);
IDirect3DDevice8_AddRef(buffer->parent_device);
return D3D_OK;
}
......@@ -329,7 +329,7 @@ static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *ifa
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
IDirect3DIndexBuffer8_AddRef(iface);
*object = iface;
return S_OK;
}
......@@ -596,7 +596,7 @@ HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *de
}
buffer->parent_device = &device->IDirect3DDevice8_iface;
IUnknown_AddRef(buffer->parent_device);
IDirect3DDevice8_AddRef(buffer->parent_device);
return D3D_OK;
}
......
......@@ -307,7 +307,7 @@ static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID
if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
IDirect3DDevice8_AddRef(iface);
*out = iface;
return S_OK;
}
......@@ -2845,7 +2845,7 @@ static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_
wined3d_surface_incref(*surface);
d3d_surface->container = container_parent;
IUnknown_Release(d3d_surface->parent_device);
IDirect3DDevice8_Release(d3d_surface->parent_device);
d3d_surface->parent_device = NULL;
IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
......
......@@ -49,7 +49,7 @@ static HRESULT WINAPI d3d8_QueryInterface(IDirect3D8 *iface, REFIID riid, void *
if (IsEqualGUID(riid, &IID_IDirect3D8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
IDirect3D8_AddRef(iface);
*out = iface;
return S_OK;
}
......
......@@ -36,7 +36,7 @@ static HRESULT WINAPI d3d8_surface_QueryInterface(IDirect3DSurface8 *iface, REFI
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
IDirect3DSurface8_AddRef(iface);
*out = iface;
return S_OK;
}
......@@ -69,7 +69,7 @@ static ULONG WINAPI d3d8_surface_AddRef(IDirect3DSurface8 *iface)
if (ref == 1)
{
if (surface->parent_device)
IUnknown_AddRef(surface->parent_device);
IDirect3DDevice8_AddRef(surface->parent_device);
wined3d_mutex_lock();
wined3d_surface_incref(surface->wined3d_surface);
wined3d_mutex_unlock();
......@@ -359,7 +359,7 @@ HRESULT surface_init(struct d3d8_surface *surface, struct d3d8_device *device,
}
surface->parent_device = &device->IDirect3DDevice8_iface;
IUnknown_AddRef(surface->parent_device);
IDirect3DDevice8_AddRef(surface->parent_device);
return D3D_OK;
}
......
......@@ -35,7 +35,7 @@ static HRESULT WINAPI d3d8_swapchain_QueryInterface(IDirect3DSwapChain8 *iface,
if (IsEqualGUID(riid, &IID_IDirect3DSwapChain8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
IDirect3DSwapChain8_AddRef(iface);
*out = iface;
return S_OK;
}
......
......@@ -121,7 +121,7 @@ static HRESULT reset_device(IDirect3DDevice8 *device, HWND device_window, BOOL w
#define CHECK_RELEASE(obj,d,rc) \
if (obj) { \
int tmp1, rc_new = rc; \
IUnknown_Release( obj ); \
IUnknown_Release( (IUnknown*)obj ); \
tmp1 = get_refcount( (IUnknown *)d ); \
ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
}
......@@ -168,7 +168,7 @@ static void check_mipmap_levels(IDirect3DDevice8 *device, UINT width, UINT heigh
} else
trace("CreateTexture failed: %#08x\n", hr);
if (texture) IUnknown_Release( texture );
if (texture) IDirect3DDevice8_Release( texture );
}
static void test_mipmap_levels(void)
......@@ -210,10 +210,10 @@ static void test_mipmap_levels(void)
cleanup:
if (pDevice)
{
UINT refcount = IUnknown_Release( pDevice );
UINT refcount = IDirect3DDevice8_Release( pDevice );
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (pD3d) IUnknown_Release( pD3d );
if (pD3d) IDirect3D8_Release( pD3d );
DestroyWindow( hwnd );
}
......
......@@ -45,7 +45,7 @@ static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, R
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
IDirect3DTexture8_AddRef(iface);
*out = iface;
return S_OK;
}
......@@ -413,7 +413,7 @@ static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *if
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
IDirect3DCubeTexture8_AddRef(iface);
*out = iface;
return S_OK;
}
......@@ -433,7 +433,7 @@ static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
if (ref == 1)
{
IUnknown_AddRef(texture->parent_device);
IDirect3DDevice8_AddRef(texture->parent_device);
wined3d_mutex_lock();
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
......@@ -806,7 +806,7 @@ static HRESULT WINAPI d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8 *if
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
IDirect3DVolumeTexture8_AddRef(iface);
*out = iface;
return S_OK;
}
......
......@@ -35,7 +35,7 @@ static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID
if (IsEqualGUID(riid, &IID_IDirect3DVolume8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
IDirect3DVolume8_AddRef(iface);
*out = iface;
return S_OK;
}
......
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