Commit 15fc10a7 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

ddraw: Avoid redundant src vertex buffer discards.

parent 72eab6f2
......@@ -524,7 +524,7 @@ struct d3d_execute_buffer
/* This buffer will store the transformed vertices */
unsigned int index_size, index_pos;
unsigned int vertex_size;
unsigned int vertex_size, src_vertex_pos;
struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;
/* This flags is set to TRUE if we allocated ourselves the
......
......@@ -285,7 +285,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
case D3DPROCESSVERTICES_TRANSFORMLIGHT:
case D3DPROCESSVERTICES_TRANSFORM:
wined3d_device_set_stream_source(device->wined3d_device, 0,
buffer->src_vertex_buffer, 0, sizeof(D3DVERTEX));
buffer->src_vertex_buffer, buffer->src_vertex_pos, sizeof(D3DVERTEX));
if (op == D3DPROCESSVERTICES_TRANSFORMLIGHT)
{
wined3d_device_set_vertex_declaration(device->wined3d_device,
......@@ -306,8 +306,8 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
break;
case D3DPROCESSVERTICES_COPY:
box.left = ci->wStart * sizeof(D3DTLVERTEX);
box.right = (ci->wStart + ci->dwCount) * sizeof(D3DTLVERTEX);
box.left = (buffer->src_vertex_pos + ci->wStart) * sizeof(D3DTLVERTEX);
box.right = box.left + ci->dwCount * sizeof(D3DTLVERTEX);
box.top = box.front = 0;
box.bottom = box.back = 1;
wined3d_device_copy_sub_resource_region(device->wined3d_device,
......@@ -559,6 +559,9 @@ static HRESULT WINAPI d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer *
TRACE("iface %p, data %p.\n", iface, data);
/* Skip past previous vertex data. */
buffer->src_vertex_pos += buffer->data.dwVertexCount;
if (buffer->vertex_size < data->dwVertexCount)
{
unsigned int new_size = max(data->dwVertexCount, buffer->vertex_size * 2);
......@@ -587,18 +590,24 @@ static HRESULT WINAPI d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer *
buffer->src_vertex_buffer = src_buffer;
buffer->dst_vertex_buffer = dst_buffer;
buffer->vertex_size = new_size;
buffer->src_vertex_pos = 0;
}
else if (buffer->vertex_size - data->dwVertexCount < buffer->src_vertex_pos)
{
buffer->src_vertex_pos = 0;
}
if (data->dwVertexCount)
{
box.left = 0;
box.right = data->dwVertexCount * sizeof(D3DVERTEX);
box.left = buffer->src_vertex_pos * sizeof(D3DVERTEX);
box.right = box.left + data->dwVertexCount * sizeof(D3DVERTEX);
hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0,
&map_desc, &box, WINED3D_MAP_DISCARD);
&map_desc, &box, buffer->src_vertex_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
if (FAILED(hr))
return hr;
memcpy(map_desc.data, ((BYTE *)buffer->desc.lpData) + data->dwVertexOffset, box.right);
memcpy(map_desc.data, ((BYTE *)buffer->desc.lpData) + data->dwVertexOffset,
data->dwVertexCount * sizeof(D3DVERTEX));
wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0);
}
......
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