Commit 1610c80a authored by Jacek Caban's avatar Jacek Caban Committed by Alexandre Julliard

winealsa: Use nameless unions.

parent ac23adbd
...@@ -2,7 +2,6 @@ MODULE = winealsa.drv ...@@ -2,7 +2,6 @@ MODULE = winealsa.drv
IMPORTS = uuid ole32 advapi32 IMPORTS = uuid ole32 advapi32
DELAYIMPORTS = winmm DELAYIMPORTS = winmm
EXTRALIBS = $(ALSA_LIBS) EXTRALIBS = $(ALSA_LIBS)
EXTRADEFS = -DWINE_NO_NAMELESS_EXTENSION
C_SRCS = \ C_SRCS = \
midi.c \ midi.c \
......
...@@ -4324,15 +4324,15 @@ HRESULT WINAPI AUDDRV_GetPropValue(GUID *guid, const PROPERTYKEY *prop, PROPVARI ...@@ -4324,15 +4324,15 @@ HRESULT WINAPI AUDDRV_GetPropValue(GUID *guid, const PROPERTYKEY *prop, PROPVARI
serial_number = (guid->Data4[4] << 24) | (guid->Data4[5] << 16) | (guid->Data4[6] << 8) | guid->Data4[7]; serial_number = (guid->Data4[4] << 24) | (guid->Data4[5] << 16) | (guid->Data4[6] << 8) | guid->Data4[7];
out->vt = VT_LPWSTR; out->vt = VT_LPWSTR;
out->u.pwszVal = CoTaskMemAlloc(128 * sizeof(WCHAR)); out->pwszVal = CoTaskMemAlloc(128 * sizeof(WCHAR));
if(!out->u.pwszVal) if(!out->pwszVal)
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
if(connection == AudioDeviceConnectionType_USB) if(connection == AudioDeviceConnectionType_USB)
sprintfW( out->u.pwszVal, usbformatW, vendor_id, product_id, device, serial_number); sprintfW( out->pwszVal, usbformatW, vendor_id, product_id, device, serial_number);
else if(connection == AudioDeviceConnectionType_PCI) else if(connection == AudioDeviceConnectionType_PCI)
sprintfW( out->u.pwszVal, pciformatW, vendor_id, product_id, device, serial_number); sprintfW( out->pwszVal, pciformatW, vendor_id, product_id, device, serial_number);
return S_OK; return S_OK;
} }
...@@ -4356,15 +4356,15 @@ HRESULT WINAPI AUDDRV_GetPropValue(GUID *guid, const PROPERTYKEY *prop, PROPVARI ...@@ -4356,15 +4356,15 @@ HRESULT WINAPI AUDDRV_GetPropValue(GUID *guid, const PROPERTYKEY *prop, PROPVARI
out->vt = VT_UI4; out->vt = VT_UI4;
if (num_speakers > 6) if (num_speakers > 6)
out->u.ulVal = KSAUDIO_SPEAKER_STEREO; out->ulVal = KSAUDIO_SPEAKER_STEREO;
else if (num_speakers == 6) else if (num_speakers == 6)
out->u.ulVal = KSAUDIO_SPEAKER_5POINT1; out->ulVal = KSAUDIO_SPEAKER_5POINT1;
else if (num_speakers >= 4) else if (num_speakers >= 4)
out->u.ulVal = KSAUDIO_SPEAKER_QUAD; out->ulVal = KSAUDIO_SPEAKER_QUAD;
else if (num_speakers >= 2) else if (num_speakers >= 2)
out->u.ulVal = KSAUDIO_SPEAKER_STEREO; out->ulVal = KSAUDIO_SPEAKER_STEREO;
else if (num_speakers == 1) else if (num_speakers == 1)
out->u.ulVal = KSAUDIO_SPEAKER_MONO; out->ulVal = KSAUDIO_SPEAKER_MONO;
return S_OK; return S_OK;
} }
......
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