Commit 17c07a94 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Add system value names used by tessellation shaders.

parent e0842404
...@@ -222,11 +222,23 @@ static const struct ...@@ -222,11 +222,23 @@ static const struct
} }
sysval_semantic_names[] = sysval_semantic_names[] =
{ {
{WINED3D_SV_POSITION, "SV_Position"}, {WINED3D_SV_POSITION, "SV_Position"},
{WINED3D_SV_INSTANCEID, "SV_InstanceID"}, {WINED3D_SV_INSTANCEID, "SV_InstanceID"},
{WINED3D_SV_PRIMITIVEID, "SV_PrimitiveID"}, {WINED3D_SV_PRIMITIVEID, "SV_PrimitiveID"},
{WINED3D_SV_ISFRONTFACE, "SV_IsFrontFace"}, {WINED3D_SV_ISFRONTFACE, "SV_IsFrontFace"},
{WINED3D_SV_SAMPLEINDEX, "SV_SampleIndex"}, {WINED3D_SV_SAMPLEINDEX, "SV_SampleIndex"},
{WINED3D_SV_QUAD_U0_TESS_FACTOR, "finalQuadUeq0EdgeTessFactor"},
{WINED3D_SV_QUAD_V0_TESS_FACTOR, "finalQuadVeq0EdgeTessFactor"},
{WINED3D_SV_QUAD_U1_TESS_FACTOR, "finalQuadUeq1EdgeTessFactor"},
{WINED3D_SV_QUAD_V1_TESS_FACTOR, "finalQuadVeq1EdgeTessFactor"},
{WINED3D_SV_QUAD_U_INNER_TESS_FACTOR, "finalQuadUInsideTessFactor"},
{WINED3D_SV_QUAD_V_INNER_TESS_FACTOR, "finalQuadVInsideTessFactor"},
{WINED3D_SV_TRIANGLE_U_TESS_FACTOR, "finalTriUeq0EdgeTessFactor"},
{WINED3D_SV_TRIANGLE_V_TESS_FACTOR, "finalTriVeq0EdgeTessFactor"},
{WINED3D_SV_TRIANGLE_W_TESS_FACTOR, "finalTriWeq0EdgeTessFactor"},
{WINED3D_SV_TRIANGLE_INNER_TESS_FACTOR, "finalTriInsideTessFactor"},
{WINED3D_SV_LINE_DETAIL_TESS_FACTOR, "finalLineDetailTessFactor"},
{WINED3D_SV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"},
}; };
static void shader_dump_src_param(struct wined3d_string_buffer *buffer, static void shader_dump_src_param(struct wined3d_string_buffer *buffer,
......
...@@ -752,6 +752,18 @@ enum wined3d_sysval_semantic ...@@ -752,6 +752,18 @@ enum wined3d_sysval_semantic
WINED3D_SV_INSTANCEID = 8, WINED3D_SV_INSTANCEID = 8,
WINED3D_SV_ISFRONTFACE = 9, WINED3D_SV_ISFRONTFACE = 9,
WINED3D_SV_SAMPLEINDEX = 10, WINED3D_SV_SAMPLEINDEX = 10,
WINED3D_SV_QUAD_U0_TESS_FACTOR = 11,
WINED3D_SV_QUAD_V0_TESS_FACTOR = 12,
WINED3D_SV_QUAD_U1_TESS_FACTOR = 13,
WINED3D_SV_QUAD_V1_TESS_FACTOR = 14,
WINED3D_SV_QUAD_U_INNER_TESS_FACTOR = 15,
WINED3D_SV_QUAD_V_INNER_TESS_FACTOR = 16,
WINED3D_SV_TRIANGLE_U_TESS_FACTOR = 17,
WINED3D_SV_TRIANGLE_V_TESS_FACTOR = 18,
WINED3D_SV_TRIANGLE_W_TESS_FACTOR = 19,
WINED3D_SV_TRIANGLE_INNER_TESS_FACTOR = 20,
WINED3D_SV_LINE_DETAIL_TESS_FACTOR = 21,
WINED3D_SV_LINE_DENSITY_TESS_FACTOR = 22,
}; };
enum wined3d_scanline_ordering enum wined3d_scanline_ordering
......
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