Commit 17d08066 authored by Max Figura's avatar Max Figura Committed by Alexandre Julliard

wined3d: Move the WINED3D_RS_SUBPIXEL stub to wined3d_device_apply_stateblock.

parent 8422ee0f
......@@ -98,7 +98,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}},
{STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}},
{STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_RENDER(WINED3D_RS_DITHERENABLE), state_nop}},
{STATE_RENDER(WINED3D_RS_SUBPIXEL), {STATE_RENDER(WINED3D_RS_SUBPIXEL), state_nop}},
{STATE_RENDER(WINED3D_RS_SUBPIXELX), {STATE_RENDER(WINED3D_RS_SUBPIXELX), state_nop}},
{STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), state_nop}},
{STATE_RENDER(WINED3D_RS_STIPPLEENABLE), {STATE_RENDER(WINED3D_RS_STIPPLEENABLE), state_nop}},
......
......@@ -4089,6 +4089,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
FIXME("WINED3D_RS_ZVISIBLE not implemented.\n");
break;
case WINED3D_RS_SUBPIXEL:
if (state->rs[WINED3D_RS_SUBPIXEL])
FIXME("Render state WINED3D_RS_SUBPIXEL not implemented yet.\n");
break;
default:
wined3d_device_set_render_state(device, idx, state->rs[idx]);
break;
......
......@@ -2811,7 +2811,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_SUBPIXEL), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_SUBPIXELX), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_STIPPLEENABLE), {STATE_VDECL}},
......
......@@ -2048,12 +2048,6 @@ static void state_tessellation(struct wined3d_context *context, const struct win
state->render_states[WINED3D_RS_ENABLEADAPTIVETESSELLATION]);
}
static void state_subpixel(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
if (state->render_states[WINED3D_RS_SUBPIXEL])
FIXME("Render state WINED3D_RS_SUBPIXEL not implemented yet.\n");
}
static void state_subpixelx(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
if (state->render_states[WINED3D_RS_SUBPIXELX])
......@@ -4729,7 +4723,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
{ STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT },
{ STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_DITHERENABLE), { STATE_RENDER(WINED3D_RS_DITHERENABLE), state_ditherenable }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_SUBPIXEL), { STATE_RENDER(WINED3D_RS_SUBPIXEL), state_subpixel }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_SUBPIXELX), { STATE_RENDER(WINED3D_RS_SUBPIXELX), state_subpixelx }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), { STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), state_stippledalpha }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_STIPPLEENABLE), { STATE_RENDER(WINED3D_RS_STIPPLEENABLE), state_stippleenable }, WINED3D_GL_EXT_NONE },
......@@ -5528,7 +5521,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
{ 11, 14},
{ 16, 23},
{ 27, 27},
{ 30, 30},
{ 30, 31},
{ 40, 40},
{ 42, 45},
{ 47, 47},
......
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