wined3d: Determine the ORM_BACKBUFFER depth/stencil format in wined3d_adapter_gl_create_context().
Instead of in wined3d_swapchain_cs_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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