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wine
wine-cw
Commits
18e16f4e
Commit
18e16f4e
authored
Mar 18, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Mar 25, 2008
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wined3d: Add GL_ATI_fragment_shader.
parent
28fdebe4
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2 changed files
with
97 additions
and
1 deletion
+97
-1
directx.c
dlls/wined3d/directx.c
+1
-0
wined3d_gl.h
include/wine/wined3d_gl.h
+96
-1
No files found.
dlls/wined3d/directx.c
View file @
18e16f4e
...
...
@@ -57,6 +57,7 @@ static const struct {
{
"GL_ATI_texture_env_combine3"
,
ATI_TEXTURE_ENV_COMBINE3
,
0
},
{
"GL_ATI_texture_mirror_once"
,
ATI_TEXTURE_MIRROR_ONCE
,
0
},
{
"GL_ATI_envmap_bumpmap"
,
ATI_ENVMAP_BUMPMAP
,
0
},
{
"GL_ATI_fragment_shader"
,
ATI_FRAGMENT_SHADER
,
0
},
/* ARB */
{
"GL_ARB_draw_buffers"
,
ARB_DRAW_BUFFERS
,
0
},
...
...
include/wine/wined3d_gl.h
View file @
18e16f4e
...
...
@@ -2920,6 +2920,85 @@ typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
#endif
/* GL_ATI_fragment_shader */
#ifndef GL_ATI_fragment_shader
#define GL_ATI_fragment_shader
typedef
GLuint
(
WINE_GLAPI
*
PGLFNGENFRAGMENTSHADERSATI
)
(
GLuint
range
);
typedef
void
(
WINE_GLAPI
*
PGLFNBINDFRAGMENTSHADERATI
)
(
GLuint
id
);
typedef
void
(
WINE_GLAPI
*
PGLFNDELETEFRAGMENTSHADERATI
)
(
GLuint
id
);
typedef
void
(
WINE_GLAPI
*
PGLFNBEGINFRAGMENTSHADERATI
)
();
typedef
void
(
WINE_GLAPI
*
PGLFNENDFRAGMENTSHADERATI
)
();
typedef
void
(
WINE_GLAPI
*
PGLFNPASSTEXCOORDATI
)
(
GLuint
dst
,
GLuint
coord
,
GLenum
swizzle
);
typedef
void
(
WINE_GLAPI
*
PGLFNSAMPLEMAPATI
)
(
GLuint
dst
,
GLuint
interp
,
GLenum
swizzle
);
typedef
void
(
WINE_GLAPI
*
PGLFNCOLORFRAGMENTOP1ATI
)
(
GLenum
op
,
GLuint
dst
,
GLuint
dstMask
,
GLuint
dstMod
,
GLuint
arg1
,
GLuint
arg1Rep
,
GLuint
arg1Mod
);
typedef
void
(
WINE_GLAPI
*
PGLFNCOLORFRAGMENTOP2ATI
)
(
GLenum
op
,
GLuint
dst
,
GLuint
dstMask
,
GLuint
dstMod
,
GLuint
arg1
,
GLuint
arg1Rep
,
GLuint
arg1Mod
,
GLuint
arg2
,
GLuint
arg2Rep
,
GLuint
arg2Mod
);
typedef
void
(
WINE_GLAPI
*
PGLFNCOLORFRAGMENTOP3ATI
)
(
GLenum
op
,
GLuint
dst
,
GLuint
dstMask
,
GLuint
dstMod
,
GLuint
arg1
,
GLuint
arg1Rep
,
GLuint
arg1Mod
,
GLuint
arg2
,
GLuint
arg2Rep
,
GLuint
arg2Mod
,
GLuint
arg3
,
GLuint
arg3Rep
,
GLuint
arg3Mod
);
typedef
void
(
WINE_GLAPI
*
PGLFNALPHAFRAGMENTOP1ATI
)
(
GLenum
op
,
GLuint
dst
,
GLuint
dstMod
,
GLuint
arg1
,
GLuint
arg1Rep
,
GLuint
arg1Mod
);
typedef
void
(
WINE_GLAPI
*
PGLFNALPHAFRAGMENTOP2ATI
)
(
GLenum
op
,
GLuint
dst
,
GLuint
dstMod
,
GLuint
arg1
,
GLuint
arg1Rep
,
GLuint
arg1Mod
,
GLuint
arg2
,
GLuint
arg2Rep
,
GLuint
arg2Mod
);
typedef
void
(
WINE_GLAPI
*
PGLFNALPHAFRAGMENTOP3ATI
)
(
GLenum
op
,
GLuint
dst
,
GLuint
dstMod
,
GLuint
arg1
,
GLuint
arg1Rep
,
GLuint
arg1Mod
,
GLuint
arg2
,
GLuint
arg2Rep
,
GLuint
arg2Mod
,
GLuint
arg3
,
GLuint
arg3Rep
,
GLuint
arg3Mod
);
typedef
void
(
WINE_GLAPI
*
PGLFNSETFRAGMENTSHADERCONSTANTATI
)
(
GLuint
dst
,
const
GLfloat
*
value
);
#define GL_FRAGMENT_SHADER_ATI 0x8920
#define GL_REG_0_ATI 0x8921
#define GL_REG_1_ATI 0x8922
#define GL_REG_2_ATI 0x8923
#define GL_REG_3_ATI 0x8924
#define GL_REG_4_ATI 0x8925
#define GL_REG_5_ATI 0x8926
#define GL_CON_0_ATI 0x8941
#define GL_CON_1_ATI 0x8942
#define GL_CON_2_ATI 0x8943
#define GL_CON_3_ATI 0x8944
#define GL_CON_4_ATI 0x8945
#define GL_CON_5_ATI 0x8946
#define GL_CON_6_ATI 0x8947
#define GL_CON_7_ATI 0x8948
#define GL_MOV_ATI 0x8961
#define GL_ADD_ATI 0x8963
#define GL_MUL_ATI 0x8964
#define GL_SUB_ATI 0x8965
#define GL_DOT3_ATI 0x8966
#define GL_DOT4_ATI 0x8967
#define GL_MAD_ATI 0x8968
#define GL_LERP_ATI 0x8969
#define GL_CND_ATI 0x896A
#define GL_CND0_ATI 0x896B
#define GL_DOT2_ADD_ATI 0x896C
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
#define GL_SWIZZLE_STR_ATI 0x8976
#define GL_SWIZZLE_STQ_ATI 0x8977
#define GL_SWIZZLE_STR_DR_ATI 0x8978
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
#define GL_RED_BIT_ATI 0x00000001
#define GL_GREEN_BIT_ATI 0x00000002
#define GL_BLUE_BIT_ATI 0x00000004
#define GL_2X_BIT_ATI 0x00000001
#define GL_4X_BIT_ATI 0x00000002
#define GL_8X_BIT_ATI 0x00000004
#define GL_HALF_BIT_ATI 0x00000008
#define GL_QUARTER_BIT_ATI 0x00000010
#define GL_EIGHTH_BIT_ATI 0x00000020
#define GL_SATURATE_BIT_ATI 0x00000040
#define GL_2X_BIT_ATI 0x00000001
#define GL_COMP_BIT_ATI 0x00000002
#define GL_NEGATE_BIT_ATI 0x00000004
#define GL_BIAS_BIT_ATI 0x00000008
#endif
/* GL_VERSION_2_0 */
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
...
...
@@ -3281,6 +3360,7 @@ typedef enum _GL_SupportedExt {
ATI_TEXTURE_MIRROR_ONCE
,
EXT_VERTEX_SHADER
,
ATI_ENVMAP_BUMPMAP
,
ATI_FRAGMENT_SHADER
,
/* APPLE */
APPLE_FENCE
,
APPLE_CLIENT_STORAGE
,
...
...
@@ -3578,7 +3658,22 @@ typedef enum _GL_SupportedExt {
USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderApple, APPLE_FLUSH_RENDER, NULL );\
/* GL_EXT_gpu_program_parameters */
\
USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL );\
USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL );
USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL );\
/* GL_ATI_fragment_shader */
\
USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL );\
USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL );\
USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL );\
USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL );\
USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL );\
USE_GL_FUNC(PGLFNPASSTEXCOORDATI, glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL );\
USE_GL_FUNC(PGLFNSAMPLEMAPATI, glSampleMapATI, ATI_FRAGMENT_SHADER, NULL );\
USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL );\
USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL );\
USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL );\
USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL );\
USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL );\
USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL );\
USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL );
/****************************************************
* OpenGL WGL defines and functions pointer
...
...
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