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wine
wine-cw
Commits
199409a2
Commit
199409a2
authored
Nov 07, 2011
by
Alexandre Julliard
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gdi32: Fix positioning of font underlines and strikeouts.
parent
7f17934d
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1 changed file
with
15 additions
and
12 deletions
+15
-12
font.c
dlls/gdi32/font.c
+15
-12
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dlls/gdi32/font.c
View file @
199409a2
...
...
@@ -2095,20 +2095,23 @@ done:
{
otm
=
HeapAlloc
(
GetProcessHeap
(),
0
,
size
);
GetOutlineTextMetricsW
(
hdc
,
size
,
otm
);
underlinePos
=
otm
->
otmsUnderscorePosition
;
underlineWidth
=
otm
->
otmsUnderscoreSize
;
strikeoutPos
=
otm
->
otmsStrikeoutPosition
;
strikeoutWidth
=
otm
->
otmsStrikeoutSize
;
underlinePos
=
abs
(
INTERNAL_YWSTODS
(
dc
,
otm
->
otmsUnderscorePosition
));
if
(
otm
->
otmsUnderscorePosition
<
0
)
underlinePos
=
-
underlinePos
;
underlineWidth
=
abs
(
INTERNAL_YWSTODS
(
dc
,
otm
->
otmsUnderscoreSize
));
if
(
otm
->
otmsUnderscoreSize
<
0
)
underlineWidth
=
-
underlineWidth
;
strikeoutPos
=
abs
(
INTERNAL_YWSTODS
(
dc
,
otm
->
otmsStrikeoutPosition
));
if
(
otm
->
otmsStrikeoutPosition
<
0
)
strikeoutPos
=
-
strikeoutPos
;
strikeoutWidth
=
abs
(
INTERNAL_YWSTODS
(
dc
,
otm
->
otmsStrikeoutSize
));
HeapFree
(
GetProcessHeap
(),
0
,
otm
);
}
if
(
lf
.
lfUnderline
)
{
pts
[
0
].
x
=
x
-
underlinePos
*
sinEsc
;
pts
[
0
].
y
=
y
-
underlinePos
*
cosEsc
;
pts
[
1
].
x
=
x
+
width
.
x
-
underlinePos
*
sinEsc
;
pts
[
1
].
y
=
y
+
width
.
y
-
underlinePos
*
cosEsc
;
pts
[
0
].
x
=
x
-
(
underlinePos
+
underlineWidth
/
2
)
*
sinEsc
;
pts
[
0
].
y
=
y
-
(
underlinePos
+
underlineWidth
/
2
)
*
cosEsc
;
pts
[
1
].
x
=
x
+
width
.
x
-
(
underlinePos
+
underlineWidth
/
2
)
*
sinEsc
;
pts
[
1
].
y
=
y
+
width
.
y
-
(
underlinePos
+
underlineWidth
/
2
)
*
cosEsc
;
pts
[
2
].
x
=
pts
[
1
].
x
+
underlineWidth
*
sinEsc
;
pts
[
2
].
y
=
pts
[
1
].
y
+
underlineWidth
*
cosEsc
;
pts
[
3
].
x
=
pts
[
0
].
x
+
underlineWidth
*
sinEsc
;
...
...
@@ -2121,10 +2124,10 @@ done:
if
(
lf
.
lfStrikeOut
)
{
pts
[
0
].
x
=
x
-
strikeoutPos
*
sinEsc
;
pts
[
0
].
y
=
y
-
strikeoutPos
*
cosEsc
;
pts
[
1
].
x
=
x
+
width
.
x
-
strikeoutPos
*
sinEsc
;
pts
[
1
].
y
=
y
+
width
.
y
-
strikeoutPos
*
cosEsc
;
pts
[
0
].
x
=
x
-
(
strikeoutPos
+
strikeoutWidth
/
2
)
*
sinEsc
;
pts
[
0
].
y
=
y
-
(
strikeoutPos
+
strikeoutWidth
/
2
)
*
cosEsc
;
pts
[
1
].
x
=
x
+
width
.
x
-
(
strikeoutPos
+
strikeoutWidth
/
2
)
*
sinEsc
;
pts
[
1
].
y
=
y
+
width
.
y
-
(
strikeoutPos
+
strikeoutWidth
/
2
)
*
cosEsc
;
pts
[
2
].
x
=
pts
[
1
].
x
+
strikeoutWidth
*
sinEsc
;
pts
[
2
].
y
=
pts
[
1
].
y
+
strikeoutWidth
*
cosEsc
;
pts
[
3
].
x
=
pts
[
0
].
x
+
strikeoutWidth
*
sinEsc
;
...
...
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