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wine
wine-cw
Commits
19b799fd
Commit
19b799fd
authored
Mar 18, 2023
by
Nikolay Sivov
Committed by
Alexandre Julliard
Mar 20, 2023
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Plain Diff
d3d10/effect: Add support for udiv instruction.
parent
c96c6b98
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25 additions
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effect.c
dlls/d3d10/effect.c
+25
-0
effect.c
dlls/d3d10/tests/effect.c
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dlls/d3d10/effect.c
View file @
19b799fd
...
...
@@ -274,6 +274,15 @@ static void pres_itof(float **args, unsigned int n, const struct preshader_instr
retval
[
i
]
=
*
(
int
*
)
&
args
[
0
][
i
];
}
static
void
pres_utof
(
float
**
args
,
unsigned
int
n
,
const
struct
preshader_instr
*
instr
)
{
float
*
retval
=
args
[
1
];
unsigned
int
i
;
for
(
i
=
0
;
i
<
instr
->
comp_count
;
++
i
)
retval
[
i
]
=
*
(
unsigned
int
*
)
&
args
[
0
][
i
];
}
static
void
pres_ftou
(
float
**
args
,
unsigned
int
n
,
const
struct
preshader_instr
*
instr
)
{
float
*
retval
=
args
[
1
];
...
...
@@ -343,6 +352,20 @@ static void pres_div(float **args, unsigned int n, const struct preshader_instr
retval
[
i
]
=
args
[
0
][
instr
->
scalar
?
0
:
i
]
/
args
[
1
][
i
];
}
static
void
pres_udiv
(
float
**
args
,
unsigned
int
n
,
const
struct
preshader_instr
*
instr
)
{
unsigned
int
*
arg1
=
(
unsigned
int
*
)
args
[
0
];
unsigned
int
*
arg2
=
(
unsigned
int
*
)
args
[
1
];
float
*
retval
=
args
[
2
];
unsigned
int
i
;
for
(
i
=
0
;
i
<
instr
->
comp_count
;
++
i
)
{
unsigned
int
v
=
arg1
[
instr
->
scalar
?
0
:
i
]
/
arg2
[
i
];
retval
[
i
]
=
*
(
float
*
)
&
v
;
}
}
static
void
pres_imax
(
float
**
args
,
unsigned
int
n
,
const
struct
preshader_instr
*
instr
)
{
int
*
arg1
=
(
int
*
)
args
[
0
],
*
arg2
=
(
int
*
)
args
[
1
];
...
...
@@ -372,6 +395,7 @@ static const struct preshader_op_info preshader_ops[] =
{
0x109
,
"cos"
,
pres_cos
},
{
0x120
,
"ineg"
,
pres_ineg
},
{
0x130
,
"itof"
,
pres_itof
},
{
0x131
,
"utof"
,
pres_utof
},
{
0x133
,
"ftou"
,
pres_ftou
},
{
0x137
,
"ftob"
,
pres_ftob
},
{
0x200
,
"min"
,
pres_min
},
...
...
@@ -379,6 +403,7 @@ static const struct preshader_op_info preshader_ops[] =
{
0x204
,
"add"
,
pres_add
},
{
0x205
,
"mul"
,
pres_mul
},
{
0x208
,
"div"
,
pres_div
},
{
0x21a
,
"udiv"
,
pres_udiv
},
{
0x21e
,
"imax"
,
pres_imax
},
};
...
...
dlls/d3d10/tests/effect.c
View file @
19b799fd
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