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wine
wine-cw
Commits
1b337698
Commit
1b337698
authored
Jul 28, 2010
by
Matteo Bruni
Committed by
Alexandre Julliard
Jul 29, 2010
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Plain Diff
d3dx9: Implement D3DXAssembleShaderFromFile.
parent
2a62616a
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
148 additions
and
29 deletions
+148
-29
shader.c
dlls/d3dx9_36/shader.c
+94
-4
asm.c
dlls/d3dx9_36/tests/asm.c
+54
-25
No files found.
dlls/d3dx9_36/shader.c
View file @
1b337698
...
...
@@ -309,8 +309,8 @@ static char *wpp_lookup_mem(const char *filename, const char *parent_name,
}
path
=
malloc
(
strlen
(
filename
)
+
1
);
if
(
!
path
)
return
NULL
;
memcpy
(
path
,
filename
,
strlen
(
filename
)
+
1
);
if
(
path
)
memcpy
(
path
,
filename
,
strlen
(
filename
)
+
1
);
return
path
;
}
...
...
@@ -636,6 +636,79 @@ cleanup:
return
hr
;
}
/* D3DXInclude private implementation, used to implement
D3DXAssembleShaderFromFile from D3DXAssembleShader */
/* To be able to correctly resolve include search paths we have to store
the pathname of each include file. We store the pathname pointer right
before the file data. */
static
HRESULT
WINAPI
d3dincludefromfile_open
(
ID3DXInclude
*
iface
,
D3DXINCLUDE_TYPE
include_type
,
LPCSTR
filename
,
LPCVOID
parent_data
,
LPCVOID
*
data
,
UINT
*
bytes
)
{
const
char
*
p
,
*
parent_name
=
""
;
char
*
pathname
=
NULL
;
char
**
buffer
=
NULL
;
HANDLE
file
;
UINT
size
;
if
(
parent_data
!=
NULL
)
parent_name
=
*
((
const
char
**
)
parent_data
-
1
);
TRACE
(
"Looking up for include file %s, parent %s
\n
"
,
debugstr_a
(
filename
),
debugstr_a
(
parent_name
));
if
((
p
=
strrchr
(
parent_name
,
'\\'
))
||
(
p
=
strrchr
(
parent_name
,
'/'
)))
p
++
;
else
p
=
parent_name
;
pathname
=
HeapAlloc
(
GetProcessHeap
(),
0
,
(
p
-
parent_name
)
+
strlen
(
filename
)
+
1
);
if
(
!
pathname
)
return
HRESULT_FROM_WIN32
(
GetLastError
());
memcpy
(
pathname
,
parent_name
,
p
-
parent_name
);
strcpy
(
pathname
+
(
p
-
parent_name
),
filename
);
file
=
CreateFileA
(
pathname
,
GENERIC_READ
,
FILE_SHARE_READ
,
0
,
OPEN_EXISTING
,
0
,
0
);
if
(
file
==
INVALID_HANDLE_VALUE
)
goto
error
;
TRACE
(
"Include file found at pathname = %s
\n
"
,
debugstr_a
(
pathname
));
size
=
GetFileSize
(
file
,
NULL
);
if
(
size
==
INVALID_FILE_SIZE
)
goto
error
;
buffer
=
HeapAlloc
(
GetProcessHeap
(),
0
,
size
+
sizeof
(
char
*
));
if
(
!
buffer
)
goto
error
;
*
buffer
=
pathname
;
if
(
!
ReadFile
(
file
,
buffer
+
1
,
size
,
bytes
,
NULL
))
goto
error
;
*
data
=
buffer
+
1
;
CloseHandle
(
file
);
return
S_OK
;
error:
CloseHandle
(
file
);
HeapFree
(
GetProcessHeap
(),
0
,
pathname
);
HeapFree
(
GetProcessHeap
(),
0
,
buffer
);
return
HRESULT_FROM_WIN32
(
GetLastError
());
}
static
HRESULT
WINAPI
d3dincludefromfile_close
(
ID3DXInclude
*
iface
,
LPCVOID
data
)
{
HeapFree
(
GetProcessHeap
(),
0
,
*
((
char
**
)
data
-
1
));
HeapFree
(
GetProcessHeap
(),
0
,
(
char
**
)
data
-
1
);
return
S_OK
;
}
static
const
struct
ID3DXIncludeVtbl
D3DXInclude_Vtbl
=
{
d3dincludefromfile_open
,
d3dincludefromfile_close
};
struct
D3DXIncludeImpl
{
const
ID3DXIncludeVtbl
*
lpVtbl
;
};
HRESULT
WINAPI
D3DXAssembleShaderFromFileA
(
LPCSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
...
...
@@ -667,8 +740,25 @@ HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
{
FIXME
(
"(%s, %p, %p, %x, %p, %p): stub
\n
"
,
debugstr_w
(
filename
),
defines
,
include
,
flags
,
shader
,
error_messages
);
return
D3DERR_INVALIDCALL
;
void
*
buffer
;
DWORD
len
;
HRESULT
hr
;
struct
D3DXIncludeImpl
includefromfile
;
if
(
FAILED
(
map_view_of_file
(
filename
,
&
buffer
,
&
len
)))
return
D3DXERR_INVALIDDATA
;
if
(
!
include
)
{
includefromfile
.
lpVtbl
=
&
D3DXInclude_Vtbl
;
include
=
(
LPD3DXINCLUDE
)
&
includefromfile
;
}
hr
=
D3DXAssembleShader
(
buffer
,
len
,
defines
,
include
,
flags
,
shader
,
error_messages
);
UnmapViewOfFile
(
buffer
);
return
hr
;
}
HRESULT
WINAPI
D3DXAssembleShaderFromResourceA
(
HMODULE
module
,
...
...
dlls/d3dx9_36/tests/asm.c
View file @
1b337698
...
...
@@ -1561,6 +1561,19 @@ static void assembleshader_test(void) {
"#include
\"
incl2.vsh
\"\n
"
"mov REGISTER, v0
\n
"
};
const
char
testshader3
[]
=
{
"#include
\"
include/incl3.vsh
\"\n
"
"mov REGISTER, v0
\n
"
};
const
char
testincl3
[]
=
{
"#include
\"
incl4.vsh
\"\n
"
};
const
char
testincl4_ok
[]
=
{
"vs.1.1
\n
"
};
const
char
testincl4_wrong
[]
=
{
"#error
\"
wrong include
\"\n
"
};
HRESULT
hr
;
LPD3DXBUFFER
shader
,
messages
;
D3DXMACRO
defines
[]
=
{
...
...
@@ -1575,7 +1588,7 @@ static void assembleshader_test(void) {
}
};
struct
D3DXIncludeImpl
include
;
HRESULT
shader_vsh_res
,
incl_vsh_res
;
HRESULT
shader_vsh_res
;
/* pDefines test */
shader
=
NULL
;
...
...
@@ -1649,25 +1662,22 @@ static void assembleshader_test(void) {
}
if
(
shader
)
ID3DXBuffer_Release
(
shader
);
todo_wine
{
shader_vsh_res
=
create_file
(
"shader.vsh"
,
testshader
,
sizeof
(
testshader
));
if
(
SUCCEEDED
(
shader_vsh_res
))
{
incl_vsh_res
=
create_file
(
"incl.vsh"
,
testincl
,
sizeof
(
testincl
));
if
(
SUCCEEDED
(
incl_vsh_res
))
{
/* D3DXAssembleShaderFromFile + #include test */
shader
=
NULL
;
messages
=
NULL
;
hr
=
D3DXAssembleShaderFromFileA
(
"shader.vsh"
,
NULL
,
NULL
,
D3DXSHADER_SKIPVALIDATION
,
&
shader
,
&
messages
);
ok
(
hr
==
D3D_OK
,
"D3DXAssembleShaderFromFile test failed with error 0x%x - %d
\n
"
,
hr
,
hr
&
0x0000FFFF
);
if
(
messages
)
{
trace
(
"D3DXAssembleShader messages:
\n
%s"
,
(
char
*
)
ID3DXBuffer_GetBufferPointer
(
messages
));
ID3DXBuffer_Release
(
messages
);
}
if
(
shader
)
ID3DXBuffer_Release
(
shader
);
}
else
skip
(
"Couldn't create
\"
incl.vsh
\"\n
"
);
create_file
(
"incl.vsh"
,
testincl
,
sizeof
(
testincl
));
/* D3DXAssembleShaderFromFile + #include test */
shader
=
NULL
;
messages
=
NULL
;
hr
=
D3DXAssembleShaderFromFileA
(
"shader.vsh"
,
NULL
,
NULL
,
D3DXSHADER_SKIPVALIDATION
,
&
shader
,
&
messages
);
ok
(
hr
==
D3D_OK
,
"D3DXAssembleShaderFromFile test failed with error 0x%x - %d
\n
"
,
hr
,
hr
&
0x0000FFFF
);
if
(
messages
)
{
trace
(
"D3DXAssembleShader messages:
\n
%s"
,
(
char
*
)
ID3DXBuffer_GetBufferPointer
(
messages
));
ID3DXBuffer_Release
(
messages
);
}
if
(
shader
)
ID3DXBuffer_Release
(
shader
);
/* D3DXAssembleShaderFromFile + pInclude test */
shader
=
NULL
;
...
...
@@ -1681,9 +1691,27 @@ static void assembleshader_test(void) {
ID3DXBuffer_Release
(
messages
);
}
if
(
shader
)
ID3DXBuffer_Release
(
shader
);
}
else
skip
(
"Couldn't create
\"
shader.vsh
\"\n
"
);
}
/* todo_wine */
create_file
(
"shader3.vsh"
,
testshader3
,
sizeof
(
testshader3
));
create_file
(
"incl4.vsh"
,
testincl4_wrong
,
sizeof
(
testincl4_wrong
));
if
(
CreateDirectoryA
(
"include"
,
NULL
))
{
create_file
(
"include/incl3.vsh"
,
testincl3
,
sizeof
(
testincl3
));
create_file
(
"include/incl4.vsh"
,
testincl4_ok
,
sizeof
(
testincl4_ok
));
/* path search #include test */
shader
=
NULL
;
messages
=
NULL
;
hr
=
D3DXAssembleShaderFromFileA
(
"shader3.vsh"
,
NULL
,
NULL
,
D3DXSHADER_SKIPVALIDATION
,
&
shader
,
&
messages
);
ok
(
hr
==
D3D_OK
,
"D3DXAssembleShaderFromFile path search test failed with error 0x%x - %d
\n
"
,
hr
,
hr
&
0x0000FFFF
);
if
(
messages
)
{
trace
(
"D3DXAssembleShaderFromFile path search messages:
\n
%s"
,
(
char
*
)
ID3DXBuffer_GetBufferPointer
(
messages
));
ID3DXBuffer_Release
(
messages
);
}
if
(
shader
)
ID3DXBuffer_Release
(
shader
);
}
else
skip
(
"Couldn't create
\"
include
\"
directory
\n
"
);
}
else
skip
(
"Couldn't create
\"
shader.vsh
\"\n
"
);
/* NULL shader tests */
shader
=
NULL
;
...
...
@@ -1698,8 +1726,6 @@ static void assembleshader_test(void) {
}
if
(
shader
)
ID3DXBuffer_Release
(
shader
);
todo_wine
{
shader
=
NULL
;
messages
=
NULL
;
hr
=
D3DXAssembleShaderFromFileA
(
"nonexistent.vsh"
,
...
...
@@ -1714,8 +1740,6 @@ static void assembleshader_test(void) {
}
if
(
shader
)
ID3DXBuffer_Release
(
shader
);
}
/* end of todo_wine */
/* D3DXAssembleShaderFromResource test */
shader
=
NULL
;
messages
=
NULL
;
...
...
@@ -1745,7 +1769,12 @@ static void assembleshader_test(void) {
/* cleanup */
if
(
SUCCEEDED
(
shader_vsh_res
))
{
DeleteFileA
(
"shader.vsh"
);
if
(
SUCCEEDED
(
incl_vsh_res
))
DeleteFileA
(
"incl.vsh"
);
DeleteFileA
(
"incl.vsh"
);
DeleteFileA
(
"shader3.vsh"
);
DeleteFileA
(
"incl4.vsh"
);
DeleteFileA
(
"include/incl3.vsh"
);
DeleteFileA
(
"include/incl4.vsh"
);
RemoveDirectoryA
(
"include"
);
}
}
...
...
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