Commit 1b893093 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Allocate a heap memory buffer in wined3d_cs_map_upload_bo() if possible.

Based on patches by Matteo Bruni and Michael Müller. Signed-off-by: 's avatarZebediah Figura <zfigura@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 81e06c61
...@@ -2753,6 +2753,14 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi ...@@ -2753,6 +2753,14 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
context_release(context); context_release(context);
wined3d_resource_release(resource); wined3d_resource_release(resource);
if (op->bo.flags & UPLOAD_BO_FREE_ON_UNMAP)
{
if (op->bo.addr.buffer_object)
FIXME("Free BO address %s.\n", debug_const_bo_address(&op->bo.addr));
else
heap_free((void *)op->bo.addr.addr);
}
} }
void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context, void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context,
...@@ -3091,10 +3099,13 @@ static void wined3d_cs_st_finish(struct wined3d_device_context *context, enum wi ...@@ -3091,10 +3099,13 @@ static void wined3d_cs_st_finish(struct wined3d_device_context *context, enum wi
static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, struct wined3d_resource *resource, static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, struct wined3d_resource *resource,
unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, uint32_t flags) unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, uint32_t flags)
{ {
struct wined3d_client_resource *client = &resource->client;
const struct wined3d_format *format = resource->format;
size_t size;
if (flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)) if (flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE))
{ {
const struct wined3d_d3d_info *d3d_info = &context->device->adapter->d3d_info; const struct wined3d_d3d_info *d3d_info = &context->device->adapter->d3d_info;
struct wined3d_client_resource *client = &resource->client;
struct wined3d_device *device = context->device; struct wined3d_device *device = context->device;
struct wined3d_bo_address addr; struct wined3d_bo_address addr;
struct wined3d_bo *bo; struct wined3d_bo *bo;
...@@ -3184,7 +3195,23 @@ static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, str ...@@ -3184,7 +3195,23 @@ static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, str
return true; return true;
} }
return false; wined3d_format_calculate_pitch(format, 1, box->right - box->left,
box->bottom - box->top, &map_desc->row_pitch, &map_desc->slice_pitch);
size = (box->back - box->front - 1) * map_desc->slice_pitch
+ ((box->bottom - box->top - 1) / format->block_height) * map_desc->row_pitch
+ ((box->right - box->left + format->block_width - 1) / format->block_width) * format->block_byte_count;
if (!(map_desc->data = heap_alloc(size)))
{
WARN_(d3d_perf)("Failed to allocate a heap memory buffer.\n");
return false;
}
client->mapped_upload.addr.buffer_object = 0;
client->mapped_upload.addr.addr = map_desc->data;
client->mapped_upload.flags = UPLOAD_BO_UPLOAD_ON_UNMAP | UPLOAD_BO_FREE_ON_UNMAP;
client->mapped_box = *box;
return true;
} }
static bool wined3d_bo_address_is_null(struct wined3d_const_bo_address *addr) static bool wined3d_bo_address_is_null(struct wined3d_const_bo_address *addr)
......
...@@ -3382,6 +3382,7 @@ bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info, ...@@ -3382,6 +3382,7 @@ bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
#define UPLOAD_BO_UPLOAD_ON_UNMAP 0x1 #define UPLOAD_BO_UPLOAD_ON_UNMAP 0x1
#define UPLOAD_BO_RENAME_ON_UNMAP 0x2 #define UPLOAD_BO_RENAME_ON_UNMAP 0x2
#define UPLOAD_BO_FREE_ON_UNMAP 0x4
struct upload_bo struct upload_bo
{ {
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment