Commit 1bbc65b1 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8: Deleting an invalid pixel shader handle should return D3D_OK.

parent dc3958c0
...@@ -2308,7 +2308,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 i ...@@ -2308,7 +2308,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 i
{ {
WARN("Invalid handle (%#x) passed.\n", pShader); WARN("Invalid handle (%#x) passed.\n", pShader);
LeaveCriticalSection(&d3d8_cs); LeaveCriticalSection(&d3d8_cs);
return D3DERR_INVALIDCALL; return D3D_OK;
} }
IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur); IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
......
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