Commit 1d66a108 authored by Paul Gofman's avatar Paul Gofman Committed by Alexandre Julliard

mmdevapi: Make spatial audio objects buffer update size constant.

parent 3a7d9513
......@@ -41,8 +41,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(mmdevapi);
#define MAX_PERIODS 3
static UINT32 AudioObjectType_to_index(AudioObjectType type)
{
UINT32 o = 0;
......@@ -361,7 +359,6 @@ static HRESULT WINAPI SAORS_BeginUpdatingAudioObjects(ISpatialAudioObjectRenderS
static BOOL fixme_once = FALSE;
SpatialAudioStreamImpl *This = impl_from_ISpatialAudioObjectRenderStream(iface);
SpatialAudioObjectImpl *object;
UINT32 pad;
HRESULT hr;
TRACE("(%p)->(%p, %p)\n", This, dyn_count, frames);
......@@ -373,18 +370,7 @@ static HRESULT WINAPI SAORS_BeginUpdatingAudioObjects(ISpatialAudioObjectRenderS
return SPTLAUDCLNT_E_OUT_OF_ORDER;
}
hr = IAudioClient_GetCurrentPadding(This->client, &pad);
if(FAILED(hr)){
WARN("GetCurrentPadding failed: %08x\n", hr);
LeaveCriticalSection(&This->lock);
return hr;
}
if(pad < This->period_frames * MAX_PERIODS){
This->update_frames = This->period_frames * MAX_PERIODS - pad;
}else{
This->update_frames = 0;
}
This->update_frames = This->period_frames;
if(This->update_frames > 0){
hr = IAudioRenderClient_GetBuffer(This->render, This->update_frames, (BYTE **)&This->buf);
......@@ -496,7 +482,7 @@ static HRESULT WINAPI SAORS_ActivateSpatialAudioObject(ISpatialAudioObjectRender
obj->sa_stream = This;
SAORS_AddRef(&This->ISpatialAudioObjectRenderStream_iface);
obj->buf = heap_alloc_zero(This->period_frames * MAX_PERIODS * This->sa_client->object_fmtex.Format.nBlockAlign);
obj->buf = heap_alloc_zero(This->period_frames * This->sa_client->object_fmtex.Format.nBlockAlign);
EnterCriticalSection(&This->lock);
......@@ -616,7 +602,7 @@ static HRESULT WINAPI SAC_GetMaxFrameCount(ISpatialAudioClient *iface,
TRACE("(%p)->(%p, %p)\n", This, format, count);
*count = MulDiv(period, format->nSamplesPerSec, 10000000) * MAX_PERIODS;
*count = MulDiv(period, format->nSamplesPerSec, 10000000);
return S_OK;
}
......@@ -731,7 +717,7 @@ static HRESULT activate_stream(SpatialAudioStreamImpl *stream)
hr = IAudioClient_Initialize(stream->client, AUDCLNT_SHAREMODE_SHARED,
AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST,
period * MAX_PERIODS, 0, &stream->stream_fmtex.Format, NULL);
period, 0, &stream->stream_fmtex.Format, NULL);
if(FAILED(hr)){
WARN("Initialize failed: %08x\n", hr);
IAudioClient_Release(stream->client);
......
TESTDLL = mmdevapi.dll
IMPORTS = ole32 version user32 advapi32
IMPORTS = ole32 version user32 advapi32 winmm
C_SRCS = \
capture.c \
......
......@@ -29,6 +29,7 @@
#include "mmdeviceapi.h"
#include "spatialaudioclient.h"
#include "mmsystem.h"
static IMMDeviceEnumerator *mme = NULL;
static IMMDevice *dev = NULL;
......@@ -269,15 +270,14 @@ static BOOL is_buffer_zeroed(const BYTE *buffer, UINT32 buffer_length)
static void test_audio_object_buffers(void)
{
HRESULT hr;
UINT32 dyn_object_count, frame_count, max_frame_count, buffer_length;
SpatialAudioObjectRenderStreamActivationParams activation_params;
ISpatialAudioObjectRenderStream *sas = NULL;
PROPVARIANT activation_params_prop;
ISpatialAudioObject *sao[4];
UINT32 dyn_object_count, frame_count, buffer_length;
BYTE *buffer;
INT i;
SpatialAudioObjectRenderStreamActivationParams activation_params;
PROPVARIANT activation_params_prop;
INT i, j, k;
HRESULT hr;
PropVariantInit(&activation_params_prop);
activation_params_prop.vt = VT_BLOB;
......@@ -288,6 +288,17 @@ static void test_audio_object_buffers(void)
hr = ISpatialAudioClient_ActivateSpatialAudioStream(sac, &activation_params_prop, &IID_ISpatialAudioObjectRenderStream, (void**)&sas);
ok(hr == S_OK, "Failed to activate spatial audio stream: 0x%08x\n", hr);
hr = ISpatialAudioClient_GetMaxFrameCount(sac, &format, &max_frame_count);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
frame_count = format.nSamplesPerSec / 100; /* 10ms */
/* Most of the time the frame count matches the 10ms interval exactly.
* However (seen on some Testbot machines) it might be a bit higher for some reason. */
ok(max_frame_count <= frame_count + frame_count / 4, "Got unexpected frame count %u.\n", frame_count);
/* The tests below which check frame count from _BeginUpdatingAudioObjects fail on some Testbot machines
* with max_frame_count from _GetMaxFrameCount(). */
max_frame_count = frame_count + frame_count / 4;
hr = ISpatialAudioObjectRenderStream_ActivateSpatialAudioObject(sas, AudioObjectType_FrontLeft, &sao[0]);
ok(hr == S_OK, "Failed to activate spatial audio object: 0x%08x\n", hr);
......@@ -306,6 +317,7 @@ static void test_audio_object_buffers(void)
hr = ISpatialAudioObjectRenderStream_BeginUpdatingAudioObjects(sas, &dyn_object_count, &frame_count);
ok(hr == S_OK, "Failed to beging updating audio objects: 0x%08x\n", hr);
ok(dyn_object_count == 0, "Unexpected dynamic objects\n");
ok(frame_count <= max_frame_count, "Got unexpected frame count %u.\n", frame_count);
hr = ISpatialAudioObjectRenderStream_ActivateSpatialAudioObject(sas, AudioObjectType_SideRight, &sao[3]);
ok(hr == S_OK, "Failed to activate spatial audio object: 0x%08x\n", hr);
......@@ -323,6 +335,55 @@ static void test_audio_object_buffers(void)
hr = ISpatialAudioObjectRenderStream_EndUpdatingAudioObjects(sas);
ok(hr == S_OK, "Failed to end updating audio objects: 0x%08x\n", hr);
/* Emulate underrun and test frame count approximate limit. */
/* Force 1ms Sleep() timer resolution. */
timeBeginPeriod(1);
for (j = 0; j < 20; ++j)
{
hr = WaitForSingleObject(event, 200);
ok(hr == WAIT_OBJECT_0, "Expected event to be flagged: 0x%08x, j %u.\n", hr, j);
hr = ISpatialAudioObjectRenderStream_BeginUpdatingAudioObjects(sas, &dyn_object_count, &frame_count);
ok(hr == S_OK, "Failed to beging updating audio objects: 0x%08x\n", hr);
ok(dyn_object_count == 0, "Unexpected dynamic objects\n");
ok(frame_count <= max_frame_count, "Got unexpected frame_count %u.\n", frame_count);
/* Audio starts crackling with delays 10ms and above. However, setting such delay (that is, the delay
* which skips the whole quantum) breaks SA on some Testbot machines: _BeginUpdatingAudioObjects fails
* with SPTLAUDCLNT_E_INTERNAL starting from some iteration or WaitForSingleObject timeouts. That seems
* to work on the real hardware though. */
Sleep(5);
for (i = 0; i < ARRAYSIZE(sao); i++)
{
hr = ISpatialAudioObject_GetBuffer(sao[i], &buffer, &buffer_length);
ok(hr == S_OK, "Expected to be able to get buffers for audio object: 0x%08x, i %d\n", hr, i);
ok(buffer != NULL, "Expected to get a non-NULL buffer\n");
ok(buffer_length == frame_count * format.wBitsPerSample / 8,
"Expected buffer length to be sample_size * frame_count = %hu but got %u\n",
frame_count * format.wBitsPerSample / 8, buffer_length);
/* Enable to hear the test sound. */
if (0)
{
if (format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT)
{
for (k = 0; k < frame_count; ++k)
{
float time_sec = 10.0f / 1000.0f * (j + (float)k / frame_count);
/* 440Hz tone. */
((float *)buffer)[k] = sinf(2.0f * M_PI * time_sec * 440.0f);
}
}
}
}
hr = ISpatialAudioObjectRenderStream_EndUpdatingAudioObjects(sas);
ok(hr == S_OK, "Failed to end updating audio objects: 0x%08x\n", hr);
}
timeEndPeriod(1);
hr = WaitForSingleObject(event, 200);
ok(hr == WAIT_OBJECT_0, "Expected event to be flagged: 0x%08x\n", hr);
......
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