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wine
wine-cw
Commits
1db6a7e4
Commit
1db6a7e4
authored
May 23, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
May 24, 2011
Browse files
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Plain Diff
ddraw/tests: Fix the depth clamping test.
parent
022db680
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Side-by-side
Showing
1 changed file
with
53 additions
and
56 deletions
+53
-56
visual.c
dlls/ddraw/tests/visual.c
+53
-56
No files found.
dlls/ddraw/tests/visual.c
View file @
1db6a7e4
...
...
@@ -125,19 +125,7 @@ static BOOL createObjects(void)
if
(
FAILED
(
hr
))
goto
err
;
hr
=
IDirect3D7_CreateDevice
(
Direct3D
,
&
IID_IDirect3DTnLHalDevice
,
Surface
,
&
Direct3DDevice
);
if
(
FAILED
(
hr
))
{
trace
(
"Creating a TnLHal Device failed, trying HAL
\n
"
);
hr
=
IDirect3D7_CreateDevice
(
Direct3D
,
&
IID_IDirect3DHALDevice
,
Surface
,
&
Direct3DDevice
);
if
(
FAILED
(
hr
))
{
trace
(
"Creating a HAL device failed, trying Ref
\n
"
);
hr
=
IDirect3D7_CreateDevice
(
Direct3D
,
&
IID_IDirect3DRefDevice
,
Surface
,
&
Direct3DDevice
);
if
(
SUCCEEDED
(
hr
))
refdevice
=
TRUE
;
}
}
if
(
!
Direct3DDevice
)
goto
err
;
if
(
FAILED
(
hr
)
||
!
Direct3DDevice
)
goto
err
;
return
TRUE
;
err:
...
...
@@ -2801,55 +2789,58 @@ out:
}
/* This test tests depth clamping / clipping behaviour:
* - When D3DRS_CLIPPING is disabled depth values are *clamped* to the
* minimum/maximum z value.
* - With software vertex processing, depth values are clamped to the
* minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
* when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
* same as regular vertices here.
* - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
* Normal vertices are always clipped. Pretransformed vertices are
* clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
* - The viewport's MinZ/MaxZ is irrelevant for this.
* - When D3DRS_CLIPPING is enabled depth values are clipped.
* - Pretransformed vertices behave the same as regular vertices.
*/
static
void
depth_clamp_test
(
IDirect3DDevice7
*
device
)
{
struct
tvertex
quad1
[]
=
{
{
0
,
0
,
5
.
0
f
,
1
.
0
,
0xff002b7f
},
{
640
,
0
,
5
.
0
f
,
1
.
0
,
0xff002b7f
},
{
0
,
480
,
5
.
0
f
,
1
.
0
,
0xff002b7f
},
{
640
,
480
,
5
.
0
f
,
1
.
0
,
0xff002b7f
},
{
0
.
0
f
,
0
.
0
f
,
5
.
0
f
,
1
.
0
f
,
0xff002b7f
},
{
640
.
0
f
,
0
.
0
f
,
5
.
0
f
,
1
.
0
f
,
0xff002b7f
},
{
0
.
0
f
,
480
.
0
f
,
5
.
0
f
,
1
.
0
f
,
0xff002b7f
},
{
640
.
0
f
,
480
.
0
f
,
5
.
0
f
,
1
.
0
f
,
0xff002b7f
},
};
struct
tvertex
quad2
[]
=
{
{
0
,
300
,
10
.
0
f
,
1
.
0
,
0xfff9e814
},
{
640
,
300
,
10
.
0
f
,
1
.
0
,
0xfff9e814
},
{
0
,
360
,
10
.
0
f
,
1
.
0
,
0xfff9e814
},
{
640
,
360
,
10
.
0
f
,
1
.
0
,
0xfff9e814
},
{
0
.
0
f
,
300
.
0
f
,
10
.
0
f
,
1
.
0
f
,
0xfff9e814
},
{
640
.
0
f
,
300
.
0
f
,
10
.
0
f
,
1
.
0
f
,
0xfff9e814
},
{
0
.
0
f
,
360
.
0
f
,
10
.
0
f
,
1
.
0
f
,
0xfff9e814
},
{
640
.
0
f
,
360
.
0
f
,
10
.
0
f
,
1
.
0
f
,
0xfff9e814
},
};
struct
vertex
quad3
[]
=
struct
t
vertex
quad3
[]
=
{
{
-
0
.
65
,
0
.
55
,
5
.
0
f
,
0xffffffff
},
{
-
0
.
35
,
0
.
55
,
5
.
0
f
,
0xffffffff
},
{
-
0
.
65
,
0
.
15
,
5
.
0
f
,
0xffffffff
},
{
-
0
.
35
,
0
.
15
,
5
.
0
f
,
0xffffffff
},
{
112
.
0
f
,
108
.
0
f
,
5
.
0
f
,
1
.
0
f
,
0xffffffff
},
{
208
.
0
f
,
108
.
0
f
,
5
.
0
f
,
1
.
0
f
,
0xffffffff
},
{
112
.
0
f
,
204
.
0
f
,
5
.
0
f
,
1
.
0
f
,
0xffffffff
},
{
208
.
0
f
,
204
.
0
f
,
5
.
0
f
,
1
.
0
f
,
0xffffffff
},
};
struct
vertex
quad4
[]
=
struct
t
vertex
quad4
[]
=
{
{
-
0
.
87
,
0
.
83
,
10
.
0
f
,
0xffffffff
},
{
-
0
.
65
,
0
.
83
,
10
.
0
f
,
0xffffffff
},
{
-
0
.
87
,
0
.
55
,
10
.
0
f
,
0xffffffff
},
{
-
0
.
65
,
0
.
55
,
10
.
0
f
,
0xffffffff
},
{
42
.
0
f
,
41
.
0
f
,
10
.
0
f
,
1
.
0
f
,
0xffffffff
},
{
112
.
0
f
,
41
.
0
f
,
10
.
0
f
,
1
.
0
f
,
0xffffffff
},
{
42
.
0
f
,
108
.
0
f
,
10
.
0
f
,
1
.
0
f
,
0xffffffff
},
{
112
.
0
f
,
108
.
0
f
,
10
.
0
f
,
1
.
0
f
,
0xffffffff
},
};
struct
vertex
quad5
[]
=
{
{
-
0
.
5
,
0
.
5
,
10
.
0
f
,
0xff14f914
},
{
0
.
5
,
0
.
5
,
10
.
0
f
,
0xff14f914
},
{
-
0
.
5
,
-
0
.
5
,
10
.
0
f
,
0xff14f914
},
{
0
.
5
,
-
0
.
5
,
10
.
0
f
,
0xff14f914
},
{
-
0
.
5
f
,
0
.
5
f
,
10
.
0
f
,
0xff14f914
},
{
0
.
5
f
,
0
.
5
f
,
10
.
0
f
,
0xff14f914
},
{
-
0
.
5
f
,
-
0
.
5
f
,
10
.
0
f
,
0xff14f914
},
{
0
.
5
f
,
-
0
.
5
f
,
10
.
0
f
,
0xff14f914
},
};
struct
t
vertex
quad6
[]
=
struct
vertex
quad6
[]
=
{
{
0
,
120
,
10
.
0
f
,
1
.
0
,
0xfff91414
},
{
640
,
120
,
10
.
0
f
,
1
.
0
,
0xfff91414
},
{
0
,
180
,
10
.
0
f
,
1
.
0
,
0xfff91414
},
{
640
,
180
,
10
.
0
f
,
1
.
0
,
0xfff91414
},
{
-
1
.
0
f
,
0
.
5
f
,
10
.
0
f
,
0xfff91414
},
{
1
.
0
f
,
0
.
5
f
,
10
.
0
f
,
0xfff91414
},
{
-
1
.
0
f
,
0
.
25
f
,
10
.
0
f
,
0xfff91414
},
{
1
.
0
f
,
0
.
25
f
,
10
.
0
f
,
0xfff91414
},
};
D3DVIEWPORT7
vp
;
...
...
@@ -2866,7 +2857,7 @@ static void depth_clamp_test(IDirect3DDevice7 *device)
hr
=
IDirect3DDevice7_SetViewport
(
device
,
&
vp
);
ok
(
SUCCEEDED
(
hr
),
"SetViewport failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xff
ffffff
,
1
.
0
,
0
);
hr
=
IDirect3DDevice7_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xff
00ff00
,
1
.
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Clear failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_CLIPPING
,
FALSE
);
...
...
@@ -2885,34 +2876,40 @@ static void depth_clamp_test(IDirect3DDevice7 *device)
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitive failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_DIFFUSE
,
quad2
,
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitive failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
,
quad3
,
4
,
0
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_CLIPPING
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_DIFFUSE
,
quad3
,
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitive failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
,
quad4
,
4
,
0
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZ
RHW
|
D3DFVF_DIFFUSE
,
quad4
,
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitive failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_CLIPPING
,
TRU
E
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_CLIPPING
,
FALS
E
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
,
quad5
,
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitive failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_DIFFUSE
,
quad6
,
4
,
0
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_CLIPPING
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
,
quad6
,
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitive failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed, hr %#x.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
75
,
75
);
ok
(
color_match
(
color
,
0x00ffffff
,
1
),
"color 0x%08x.
\n
"
,
color
);
todo_wine
ok
(
color_match
(
color
,
0x00ffffff
,
1
)
||
color_match
(
color
,
0x0000ff00
,
1
),
"color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
150
,
150
);
ok
(
color_match
(
color
,
0x00ffffff
,
1
)
||
broken
(
color
==
0x00f91414
),
/* Reference rasterizer */
"color 0x%08x.
\n
"
,
color
);
todo_wine
ok
(
color_match
(
color
,
0x00ffffff
,
1
)
||
color_match
(
color
,
0x0000ff00
,
1
),
"color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
320
,
240
);
ok
(
color_match
(
color
,
0x00002b7f
,
1
),
"color 0x%08x.
\n
"
,
color
);
todo_wine
ok
(
color_match
(
color
,
0x00002b7f
,
1
)
||
color_match
(
color
,
0x0000ff00
,
1
),
"color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
320
,
330
);
ok
(
color_match
(
color
,
0x00f9e814
,
1
),
"color 0x%08x.
\n
"
,
color
);
todo_wine
ok
(
color_match
(
color
,
0x00f9e814
,
1
)
||
color_match
(
color
,
0x0000ff00
,
1
),
"color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
320
,
330
);
ok
(
color_match
(
color
,
0x00f9e814
,
1
),
"color 0x%08x.
\n
"
,
color
);
todo_wine
ok
(
color_match
(
color
,
0x00f9e814
,
1
)
||
color_match
(
color
,
0x0000ff00
,
1
),
"color 0x%08x.
\n
"
,
color
);
vp
.
dvMinZ
=
0
.
0
;
vp
.
dvMaxZ
=
1
.
0
;
...
...
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