Commit 2027b058 authored by Alexander Dorofeyev's avatar Alexander Dorofeyev Committed by Alexandre Julliard

wined3d: Only copy front buffer to screen in gdi RealizePalette.

parent 69c02d0b
......@@ -650,7 +650,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
/* Update the image because of the palette change. Some games like e.g Red Alert
call SetEntries a lot to implement fading. */
if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
if(This == (IWineD3DSurfaceImpl *) This->resource.wineD3DDevice->ddraw_primary)
x11_copy_to_screen(This, NULL);
return WINED3D_OK;
......
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