Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
21b7413d
Commit
21b7413d
authored
May 20, 2007
by
David Adam
Committed by
Alexandre Julliard
May 21, 2007
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3drm: Implement D3DRMCreateColorRGBA.
parent
d3e8c930
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
52 additions
and
3 deletions
+52
-3
d3drm.spec
dlls/d3drm/d3drm.spec
+1
-1
math.c
dlls/d3drm/math.c
+19
-0
vector.c
dlls/d3drm/tests/vector.c
+31
-2
d3drmdef.h
include/d3drmdef.h
+1
-0
No files found.
dlls/d3drm/d3drm.spec
View file @
21b7413d
...
...
@@ -3,7 +3,7 @@
@ stdcall D3DRMColorGetGreen(long)
@ stdcall D3DRMColorGetRed(long)
@ stub D3DRMCreateColorRGB
@ st
ub D3DRMCreateColorRGBA
@ st
dcall D3DRMCreateColorRGBA(long long long long)
@ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
@ stdcall D3DRMQuaternionFromRotation(ptr ptr long)
@ stdcall D3DRMQuaternionMultiply(ptr ptr ptr)
...
...
dlls/d3drm/math.c
View file @
21b7413d
...
...
@@ -34,6 +34,25 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3drm
);
/* Create a RGBA color from its components */
D3DCOLOR
WINAPI
D3DRMCreateColorRGBA
(
D3DVALUE
red
,
D3DVALUE
green
,
D3DVALUE
blue
,
D3DVALUE
alpha
)
{
int
Red
,
Green
,
Blue
,
Alpha
;
Red
=
floor
(
red
*
255
);
Green
=
floor
(
green
*
255
);
Blue
=
floor
(
blue
*
255
);
Alpha
=
floor
(
alpha
*
255
);
if
(
red
<
0
)
Red
=
0
;
if
(
red
>
1
)
Red
=
255
;
if
(
green
<
0
)
Green
=
0
;
if
(
green
>
1
)
Green
=
255
;
if
(
blue
<
0
)
Blue
=
0
;
if
(
blue
>
1
)
Blue
=
255
;
if
(
alpha
<
0
)
Alpha
=
0
;
if
(
alpha
>
1
)
Alpha
=
255
;
return
(
RGBA_MAKE
(
Red
,
Green
,
Blue
,
Alpha
));
}
/* Determine the alpha part of a color */
D3DVALUE
WINAPI
D3DRMColorGetAlpha
(
D3DCOLOR
color
)
{
...
...
dlls/d3drm/tests/vector.c
View file @
21b7413d
...
...
@@ -79,6 +79,7 @@ static LPD3DVECTOR (WINAPI * pD3DRMVectorScale)(LPD3DVECTOR, LPD3DVECTOR, D3DVAL
static
LPD3DVECTOR
(
WINAPI
*
pD3DRMVectorSubtract
)(
LPD3DVECTOR
,
LPD3DVECTOR
,
LPD3DVECTOR
);
static
LPD3DRMQUATERNION
(
WINAPI
*
pD3DRMQuaternionFromRotation
)(
LPD3DRMQUATERNION
,
LPD3DVECTOR
,
D3DVALUE
);
static
LPD3DRMQUATERNION
(
WINAPI
*
pD3DRMQuaternionSlerp
)(
LPD3DRMQUATERNION
,
LPD3DRMQUATERNION
,
LPD3DRMQUATERNION
,
D3DVALUE
);
static
D3DCOLOR
(
WINAPI
*
pD3DRMCreateColorRGBA
)(
D3DVALUE
,
D3DVALUE
,
D3DVALUE
,
D3DVALUE
);
static
D3DVALUE
(
WINAPI
*
pD3DRMColorGetAlpha
)(
D3DCOLOR
);
static
D3DVALUE
(
WINAPI
*
pD3DRMColorGetBlue
)(
D3DCOLOR
);
static
D3DVALUE
(
WINAPI
*
pD3DRMColorGetGreen
)(
D3DCOLOR
);
...
...
@@ -114,6 +115,7 @@ static BOOL InitFunctionPtrs(void)
D3DRM_GET_PROC
(
D3DRMVectorSubtract
)
D3DRM_GET_PROC
(
D3DRMQuaternionFromRotation
)
D3DRM_GET_PROC
(
D3DRMQuaternionSlerp
)
D3DRM_GET_PROC
(
D3DRMCreateColorRGBA
)
D3DRM_GET_PROC
(
D3DRMColorGetAlpha
)
D3DRM_GET_PROC
(
D3DRMColorGetBlue
)
D3DRM_GET_PROC
(
D3DRMColorGetGreen
)
...
...
@@ -256,8 +258,35 @@ static void QuaternionTest(void)
static
void
ColorTest
(
void
)
{
D3DCOLOR
color
;
D3DVALUE
expected
,
got
;
D3DCOLOR
color
,
expected_color
,
got_color
;
D3DVALUE
expected
,
got
,
red
,
green
,
blue
,
alpha
;
/*___________D3DRMCreateColorRGBA________________________*/
red
=
0
.
1
;
green
=
0
.
4
;
blue
=
0
.
7
;
alpha
=
0
.
58
;
expected_color
=
0x931966b2
;
got_color
=
pD3DRMCreateColorRGBA
(
red
,
green
,
blue
,
alpha
);
ok
((
expected_color
==
got_color
),
"Expected color=%x, Got color=%x
\n
"
,
expected_color
,
got_color
);
/* if a component is <0 then, then one considers this compenent as 0. The following test proves this fact (test only with the red component). */
red
=-
0
.
88
;
green
=
0
.
4
;
blue
=
0
.
6
;
alpha
=
0
.
41
;
expected_color
=
0x68006699
;
got_color
=
pD3DRMCreateColorRGBA
(
red
,
green
,
blue
,
alpha
);
ok
((
expected_color
==
got_color
),
"Expected color=%x, Got color=%x
\n
"
,
expected_color
,
got_color
);
/* if a component is >1 then, then one considers this compenent as 1. The following test proves this fact (test only with the red component). */
red
=
2
.
37
;
green
=
0
.
4
;
blue
=
0
.
6
;
alpha
=
0
.
41
;
expected_color
=
0x68ff6699
;
got_color
=
pD3DRMCreateColorRGBA
(
red
,
green
,
blue
,
alpha
);
ok
((
expected_color
==
got_color
),
"Expected color=%x, Got color=%x
\n
"
,
expected_color
,
got_color
);
/*___________D3DRMColorGetAlpha_________________________*/
color
=
0x0e4921bf
;
...
...
include/d3drmdef.h
View file @
21b7413d
...
...
@@ -54,6 +54,7 @@ LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
LPD3DVECTOR
WINAPI
D3DRMVectorScale
(
LPD3DVECTOR
,
LPD3DVECTOR
,
D3DVALUE
);
LPD3DVECTOR
WINAPI
D3DRMVectorSubtract
(
LPD3DVECTOR
,
LPD3DVECTOR
,
LPD3DVECTOR
);
D3DCOLOR
WINAPI
D3DRMCreateColorRGBA
(
D3DVALUE
,
D3DVALUE
,
D3DVALUE
,
D3DVALUE
);
D3DVALUE
WINAPI
D3DRMColorGetAlpha
(
D3DCOLOR
);
D3DVALUE
WINAPI
D3DRMColorGetBlue
(
D3DCOLOR
);
D3DVALUE
WINAPI
D3DRMColorGetGreen
(
D3DCOLOR
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment