Commit 220841f3 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Do not enable GL_ARB_texture_multisample in GLSL.

GLSL 1.50 is required for SM4+. Signed-off-by: 's avatarJózef Kucia <jkucia@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent f37eb6c0
......@@ -7481,8 +7481,6 @@ static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer,
shader_addline(buffer, "#extension GL_ARB_texture_cube_map_array : enable\n");
if (gl_info->supported[ARB_TEXTURE_GATHER])
shader_addline(buffer, "#extension GL_ARB_texture_gather : enable\n");
if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
shader_addline(buffer, "#extension GL_ARB_texture_multisample : enable\n");
if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n");
if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
......
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