Commit 237a0ada authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d2d1: Implement d2d_d3d_render_target_GetFactory().

parent 829e8931
......@@ -50,6 +50,7 @@ struct d2d_d3d_render_target
IDWriteTextRenderer IDWriteTextRenderer_iface;
LONG refcount;
ID2D1Factory *factory;
ID3D10Device *device;
ID3D10RenderTargetView *view;
ID3D10StateBlock *stateblock;
......
......@@ -235,6 +235,7 @@ static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_Release(ID2D1RenderTarget *
render_target->stateblock->lpVtbl->Release(render_target->stateblock);
ID3D10RenderTargetView_Release(render_target->view);
ID3D10Device_Release(render_target->device);
ID2D1Factory_Release(render_target->factory);
HeapFree(GetProcessHeap(), 0, render_target);
}
......@@ -243,9 +244,12 @@ static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_Release(ID2D1RenderTarget *
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetFactory(ID2D1RenderTarget *iface, ID2D1Factory **factory)
{
FIXME("iface %p, factory %p stub!\n", iface, factory);
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
TRACE("iface %p, factory %p.\n", iface, factory);
*factory = NULL;
*factory = render_target->factory;
ID2D1Factory_AddRef(*factory);
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateBitmap(ID2D1RenderTarget *iface,
......@@ -1361,10 +1365,13 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
render_target->ID2D1RenderTarget_iface.lpVtbl = &d2d_d3d_render_target_vtbl;
render_target->IDWriteTextRenderer_iface.lpVtbl = &d2d_text_renderer_vtbl;
render_target->refcount = 1;
render_target->factory = factory;
ID2D1Factory_AddRef(render_target->factory);
if (FAILED(hr = IDXGISurface_GetDevice(surface, &IID_ID3D10Device, (void **)&render_target->device)))
{
WARN("Failed to get device interface, hr %#x.\n", hr);
ID2D1Factory_Release(render_target->factory);
return hr;
}
......@@ -1521,5 +1528,6 @@ err:
ID3D10RenderTargetView_Release(render_target->view);
if (render_target->device)
ID3D10Device_Release(render_target->device);
ID2D1Factory_Release(render_target->factory);
return hr;
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment