Commit 23dcf61e authored by Vincent Pelletier's avatar Vincent Pelletier Committed by Alexandre Julliard

wined3d: Make WARN about oversized texture output surface and texture sizes.

parent 9a889f6b
...@@ -3865,7 +3865,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) { ...@@ -3865,7 +3865,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
3: WARN and return WINED3DERR_NOTAVAILABLE; 3: WARN and return WINED3DERR_NOTAVAILABLE;
4: Create the surface, but allow it to be used only for DirectDraw Blts. Some apps(e.g. Swat 3) create textures with a Height of 16 and a Width > 3000 and blt 16x16 letter areas from them to the render target. 4: Create the surface, but allow it to be used only for DirectDraw Blts. Some apps(e.g. Swat 3) create textures with a Height of 16 and a Width > 3000 and blt 16x16 letter areas from them to the render target.
*/ */
WARN("(%p) Creating an oversized surface\n", This); WARN("(%p) Creating an oversized surface: %ux%u (texture is %ux%u)\n",
This, This->pow2Width, This->pow2Height, This->currentDesc.Width, This->currentDesc.Height);
This->Flags |= SFLAG_OVERSIZE; This->Flags |= SFLAG_OVERSIZE;
/* This will be initialized on the first blt */ /* This will be initialized on the first blt */
......
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