wined3d: Fully initialise "settings" in wined3d_ffp_get_vs_settings().
Commit b62f4139 introduced implicit padding in
the wined3d_ffp_vs_settings structure. This causes redundant shader variants
to be generated. Although easy to avoid, there's also something to be said for
being more robust against padding.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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