Commit 27364e84 authored by Jason Green's avatar Jason Green Committed by Alexandre Julliard

d3d9: Add a visual test case for the D3DSAMP_SRGBTEXTURE sampler state.

parent 65ebbb32
......@@ -5413,6 +5413,90 @@ void test_vshader_input(IDirect3DDevice9 *device)
IDirect3DVertexDeclaration9_Release(decl_color_float);
}
static void srgbtexture_test(IDirect3DDevice9 *device)
{
/* Fill a texture with 0x7f (~ .5), and then turn on the D3DSAMP_SRGBTEXTURE
* texture stage state to render a quad using that texture. The resulting
* color components should be 0x36 (~ 0.21), per this formula:
* linear_color = ((srgb_color + 0.055) / 1.055) ^ 2.4
* This is true where srgb_color > 0.04045.
*/
IDirect3D9 *d3d = NULL;
HRESULT hr;
LPDIRECT3DTEXTURE9 texture = NULL;
LPDIRECT3DSURFACE9 surface = NULL;
D3DLOCKED_RECT lr;
DWORD color;
float quad[] = {
-1.0, 1.0, 0.0, 0.0, 0.0,
1.0, 1.0, 0.0, 1.0, 0.0,
-1.0, -1.0, 0.0, 0.0, 1.0,
1.0, -1.0, 0.0, 1.0, 1.0,
};
memset(&lr, 0, sizeof(lr));
IDirect3DDevice9_GetDirect3D(device, &d3d);
if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE,
D3DFMT_A8R8G8B8) != D3D_OK) {
skip("D3DFMT_A8R8G8B8 textures with SRGBREAD not supported\n");
goto out;
}
hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
&texture, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %s\n", DXGetErrorString9(hr));
if(!texture) {
skip("Failed to create A8R8G8B8 texture with SRGBREAD\n");
goto out;
}
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %s\n", DXGetErrorString9(hr));
fill_surface(surface, 0xff7f7f7f);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
if(SUCCEEDED(hr))
{
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, TRUE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(SUCCEEDED(hr), "DrawPrimitiveUP failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
}
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, FALSE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
color = getPixelColor(device, 320, 240);
ok(color == 0x00363636, "srgb quad has color %08x, expected 0x00363636\n", color);
out:
if(texture) IDirect3DTexture9_Release(texture);
IDirect3D9_Release(d3d);
}
static void fog_srgbwrite_test(IDirect3DDevice9 *device)
{
/* Draw a black quad, half fogged with white fog -> grey color. Enable sRGB writing.
......@@ -7280,6 +7364,7 @@ START_TEST(visual)
}
offscreen_test(device_ptr);
alpha_test(device_ptr);
srgbtexture_test(device_ptr);
release_buffer_test(device_ptr);
float_texture_test(device_ptr);
g16r16_texture_test(device_ptr);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment