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wine
wine-cw
Commits
2767543b
Commit
2767543b
authored
Jun 08, 2005
by
Felix Nawothnig
Committed by
Alexandre Julliard
Jun 08, 2005
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Plain Diff
- Output a FIXME when a surface with dimensions not being a power of
two is requested. - Fail gracefully when IWineD3DImpl_CreateDevice fails to create the front- or backbuffer.
parent
fe42f46c
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2 changed files
with
24 additions
and
21 deletions
+24
-21
device.c
dlls/wined3d/device.c
+1
-2
directx.c
dlls/wined3d/directx.c
+23
-19
No files found.
dlls/wined3d/device.c
View file @
2767543b
...
...
@@ -412,9 +412,8 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, UINT Wid
while
(
pow2Width
<
Width
)
pow2Width
<<=
1
;
while
(
pow2Height
<
Height
)
pow2Height
<<=
1
;
/* TODO: support for non-power 2 textures */
if
(
pow2Width
>
Width
||
pow2Height
>
Height
){
/** TODO: add support for non power two compressed textures (OpenGL provices support for * non-power-two textures gratis) *
*/
FIXME
(
"non-power-two textures unsupported
\n
"
);
/* OpenGL provides support for these gratis
*/
return
D3DERR_NOTAVAILABLE
;
}
...
...
dlls/wined3d/directx.c
View file @
2767543b
...
...
@@ -1496,6 +1496,7 @@ HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEV
IWineD3DImpl
*
This
=
(
IWineD3DImpl
*
)
iface
;
int
num
;
XVisualInfo
template
;
HRESULT
res
;
/* Validate the adapter number */
if
(
Adapter
>=
IWineD3D_GetAdapterCount
(
iface
))
{
...
...
@@ -1659,25 +1660,28 @@ HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEV
parms. Fix this by passing in a function to call which takes identical parms
and handles the differences at the d3dx layer, and returns the IWineD3DSurface
pointer rather than the created D3D8/9 one */
D3DCB_CreateRenderTarget
((
IUnknown
*
)
parent
,
*
(
pPresentationParameters
->
BackBufferWidth
),
*
(
pPresentationParameters
->
BackBufferHeight
),
*
(
pPresentationParameters
->
BackBufferFormat
),
*
(
pPresentationParameters
->
MultiSampleType
),
*
(
pPresentationParameters
->
MultiSampleQuality
),
TRUE
,
(
IWineD3DSurface
**
)
&
object
->
frontBuffer
,
NULL
);
D3DCB_CreateRenderTarget
((
IUnknown
*
)
parent
,
*
(
pPresentationParameters
->
BackBufferWidth
),
*
(
pPresentationParameters
->
BackBufferHeight
),
*
(
pPresentationParameters
->
BackBufferFormat
),
*
(
pPresentationParameters
->
MultiSampleType
),
*
(
pPresentationParameters
->
MultiSampleQuality
),
TRUE
,
(
IWineD3DSurface
**
)
&
object
->
backBuffer
,
NULL
);
if
((
res
=
D3DCB_CreateRenderTarget
((
IUnknown
*
)
parent
,
*
(
pPresentationParameters
->
BackBufferWidth
),
*
(
pPresentationParameters
->
BackBufferHeight
),
*
(
pPresentationParameters
->
BackBufferFormat
),
*
(
pPresentationParameters
->
MultiSampleType
),
*
(
pPresentationParameters
->
MultiSampleQuality
),
TRUE
,
(
IWineD3DSurface
**
)
&
object
->
frontBuffer
,
NULL
)
!=
D3D_OK
)
||
(
res
=
D3DCB_CreateRenderTarget
((
IUnknown
*
)
parent
,
*
(
pPresentationParameters
->
BackBufferWidth
),
*
(
pPresentationParameters
->
BackBufferHeight
),
*
(
pPresentationParameters
->
BackBufferFormat
),
*
(
pPresentationParameters
->
MultiSampleType
),
*
(
pPresentationParameters
->
MultiSampleQuality
),
TRUE
,
(
IWineD3DSurface
**
)
&
object
->
backBuffer
,
NULL
)
!=
D3D_OK
))
{
ERR
(
"D3DCB_CreateRenderTarget() failed
\n
"
);
return
res
;
}
/* TODO:
if (*(pPresentationParameters->EnableAutoDepthStencil)) {
...
...
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