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wine
wine-cw
Commits
287f751a
Commit
287f751a
authored
Feb 06, 2015
by
Henri Verbeet
Committed by
Alexandre Julliard
Feb 06, 2015
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Plain Diff
d2d1: Implement bitmap brush support for d2d_d3d_render_target_FillRectangle().
parent
7df055f1
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Showing
4 changed files
with
216 additions
and
25 deletions
+216
-25
bitmap.c
dlls/d2d1/bitmap.c
+49
-2
brush.c
dlls/d2d1/brush.c
+42
-3
d2d1_private.h
dlls/d2d1/d2d1_private.h
+13
-4
render_target.c
dlls/d2d1/render_target.c
+112
-16
No files found.
dlls/d2d1/bitmap.c
View file @
287f751a
...
...
@@ -65,7 +65,10 @@ static ULONG STDMETHODCALLTYPE d2d_bitmap_Release(ID2D1Bitmap *iface)
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
refcount
);
if
(
!
refcount
)
{
ID3D10ShaderResourceView_Release
(
bitmap
->
view
);
HeapFree
(
GetProcessHeap
(),
0
,
bitmap
);
}
return
refcount
;
}
...
...
@@ -156,14 +159,48 @@ static const struct ID2D1BitmapVtbl d2d_bitmap_vtbl =
d2d_bitmap_CopyFromMemory
,
};
void
d2d_bitmap_init
(
struct
d2d_bitmap
*
bitmap
,
D2D1_SIZE_U
size
,
const
void
*
src_data
,
UINT32
pitch
,
const
D2D1_BITMAP_PROPERTIES
*
desc
)
HRESULT
d2d_bitmap_init
(
struct
d2d_bitmap
*
bitmap
,
struct
d2d_d3d_render_target
*
render_target
,
D2D1_SIZE_U
size
,
const
void
*
src_data
,
UINT32
pitch
,
const
D2D1_BITMAP_PROPERTIES
*
desc
)
{
D3D10_SUBRESOURCE_DATA
resource_data
;
D3D10_TEXTURE2D_DESC
texture_desc
;
ID3D10Texture2D
*
texture
;
HRESULT
hr
;
FIXME
(
"Ignoring bitmap properties.
\n
"
);
bitmap
->
ID2D1Bitmap_iface
.
lpVtbl
=
&
d2d_bitmap_vtbl
;
bitmap
->
refcount
=
1
;
texture_desc
.
Width
=
size
.
width
;
texture_desc
.
Height
=
size
.
height
;
texture_desc
.
MipLevels
=
1
;
texture_desc
.
ArraySize
=
1
;
texture_desc
.
Format
=
desc
->
pixelFormat
.
format
;
texture_desc
.
SampleDesc
.
Count
=
1
;
texture_desc
.
SampleDesc
.
Quality
=
0
;
texture_desc
.
Usage
=
D3D10_USAGE_DEFAULT
;
texture_desc
.
BindFlags
=
D3D10_BIND_SHADER_RESOURCE
;
texture_desc
.
CPUAccessFlags
=
0
;
texture_desc
.
MiscFlags
=
0
;
resource_data
.
pSysMem
=
src_data
;
resource_data
.
SysMemPitch
=
pitch
;
if
(
FAILED
(
hr
=
ID3D10Device_CreateTexture2D
(
render_target
->
device
,
&
texture_desc
,
&
resource_data
,
&
texture
)))
{
ERR
(
"Failed to create texture, hr %#x.
\n
"
,
hr
);
return
hr
;
}
hr
=
ID3D10Device_CreateShaderResourceView
(
render_target
->
device
,
(
ID3D10Resource
*
)
texture
,
NULL
,
&
bitmap
->
view
);
ID3D10Texture2D_Release
(
texture
);
if
(
FAILED
(
hr
))
{
ERR
(
"Failed to create view, hr %#x.
\n
"
,
hr
);
return
hr
;
}
bitmap
->
pixel_size
=
size
;
bitmap
->
dpi_x
=
desc
->
dpiX
;
bitmap
->
dpi_y
=
desc
->
dpiY
;
...
...
@@ -173,4 +210,14 @@ void d2d_bitmap_init(struct d2d_bitmap *bitmap, D2D1_SIZE_U size, const void *sr
bitmap
->
dpi_x
=
96
.
0
f
;
bitmap
->
dpi_y
=
96
.
0
f
;
}
return
S_OK
;
}
struct
d2d_bitmap
*
unsafe_impl_from_ID2D1Bitmap
(
ID2D1Bitmap
*
iface
)
{
if
(
!
iface
)
return
NULL
;
assert
(
iface
->
lpVtbl
==
&
d2d_bitmap_vtbl
);
return
CONTAINING_RECORD
(
iface
,
struct
d2d_bitmap
,
ID2D1Bitmap_iface
);
}
dlls/d2d1/brush.c
View file @
287f751a
...
...
@@ -498,7 +498,10 @@ static ULONG STDMETHODCALLTYPE d2d_bitmap_brush_Release(ID2D1BitmapBrush *iface)
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
refcount
);
if
(
!
refcount
)
{
ID3D10SamplerState_Release
(
brush
->
u
.
bitmap
.
sampler_state
);
HeapFree
(
GetProcessHeap
(),
0
,
brush
);
}
return
refcount
;
}
...
...
@@ -616,13 +619,40 @@ static const struct ID2D1BitmapBrushVtbl d2d_bitmap_brush_vtbl =
d2d_bitmap_brush_GetBitmap
,
};
void
d2d_bitmap_brush_init
(
struct
d2d_brush
*
brush
,
ID2D1RenderTarget
*
render_target
,
const
ID2D1Bitmap
*
bitmap
,
HRESULT
d2d_bitmap_brush_init
(
struct
d2d_brush
*
brush
,
struct
d2d_d3d_render_target
*
render_target
,
ID2D1Bitmap
*
bitmap
,
const
D2D1_BITMAP_BRUSH_PROPERTIES
*
bitmap_brush_desc
,
const
D2D1_BRUSH_PROPERTIES
*
brush_desc
)
{
D3D10_SAMPLER_DESC
sampler_desc
;
HRESULT
hr
;
FIXME
(
"Ignoring brush properties.
\n
"
);
d2d_brush_init
(
brush
,
render_target
,
D2D_BRUSH_TYPE_BITMAP
,
brush_desc
,
(
ID2D1BrushVtbl
*
)
&
d2d_bitmap_brush_vtbl
);
d2d_brush_init
(
brush
,
&
render_target
->
ID2D1RenderTarget_iface
,
D2D_BRUSH_TYPE_BITMAP
,
brush_desc
,
(
ID2D1BrushVtbl
*
)
&
d2d_bitmap_brush_vtbl
);
brush
->
u
.
bitmap
.
bitmap
=
unsafe_impl_from_ID2D1Bitmap
(
bitmap
);
sampler_desc
.
Filter
=
D3D10_FILTER_MIN_MAG_MIP_POINT
;
sampler_desc
.
AddressU
=
D3D10_TEXTURE_ADDRESS_CLAMP
;
sampler_desc
.
AddressV
=
D3D10_TEXTURE_ADDRESS_CLAMP
;
sampler_desc
.
AddressW
=
D3D10_TEXTURE_ADDRESS_CLAMP
;
sampler_desc
.
MipLODBias
=
0
.
0
f
;
sampler_desc
.
MaxAnisotropy
=
0
;
sampler_desc
.
ComparisonFunc
=
D3D10_COMPARISON_NEVER
;
sampler_desc
.
BorderColor
[
0
]
=
0
.
0
f
;
sampler_desc
.
BorderColor
[
1
]
=
0
.
0
f
;
sampler_desc
.
BorderColor
[
2
]
=
0
.
0
f
;
sampler_desc
.
BorderColor
[
3
]
=
0
.
0
f
;
sampler_desc
.
MinLOD
=
0
.
0
f
;
sampler_desc
.
MaxLOD
=
0
.
0
f
;
if
(
FAILED
(
hr
=
ID3D10Device_CreateSamplerState
(
render_target
->
device
,
&
sampler_desc
,
&
brush
->
u
.
bitmap
.
sampler_state
)))
{
ERR
(
"Failed to create sampler state, hr %#x.
\n
"
,
hr
);
return
hr
;
}
return
S_OK
;
}
struct
d2d_brush
*
unsafe_impl_from_ID2D1Brush
(
ID2D1Brush
*
iface
)
...
...
@@ -634,3 +664,12 @@ struct d2d_brush *unsafe_impl_from_ID2D1Brush(ID2D1Brush *iface)
||
iface
->
lpVtbl
==
(
const
ID2D1BrushVtbl
*
)
&
d2d_bitmap_brush_vtbl
);
return
CONTAINING_RECORD
(
iface
,
struct
d2d_brush
,
ID2D1Brush_iface
);
}
void
d2d_brush_bind_resources
(
struct
d2d_brush
*
brush
,
ID3D10Device
*
device
)
{
if
(
brush
->
type
==
D2D_BRUSH_TYPE_BITMAP
)
{
ID3D10Device_PSSetShaderResources
(
device
,
0
,
1
,
&
brush
->
u
.
bitmap
.
bitmap
->
view
);
ID3D10Device_PSSetSamplers
(
device
,
0
,
1
,
&
brush
->
u
.
bitmap
.
sampler_state
);
}
}
dlls/d2d1/d2d1_private.h
View file @
287f751a
...
...
@@ -61,6 +61,7 @@ struct d2d_d3d_render_target
ID3D10BlendState
*
bs
;
ID3D10PixelShader
*
rect_solid_ps
;
ID3D10PixelShader
*
rect_bitmap_ps
;
D2D1_SIZE_U
pixel_size
;
D2D1_MATRIX_3X2_F
transform
;
...
...
@@ -118,6 +119,11 @@ struct d2d_brush
{
D2D1_COLOR_F
color
;
}
solid
;
struct
{
struct
d2d_bitmap
*
bitmap
;
ID3D10SamplerState
*
sampler_state
;
}
bitmap
;
}
u
;
};
...
...
@@ -126,9 +132,10 @@ void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *rend
void
d2d_linear_gradient_brush_init
(
struct
d2d_brush
*
brush
,
ID2D1RenderTarget
*
render_target
,
const
D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES
*
gradient_brush_desc
,
const
D2D1_BRUSH_PROPERTIES
*
brush_desc
,
ID2D1GradientStopCollection
*
gradient
)
DECLSPEC_HIDDEN
;
void
d2d_bitmap_brush_init
(
struct
d2d_brush
*
brush
,
ID2D1RenderT
arget
*
render_target
,
const
ID2D1Bitmap
*
bitmap
,
const
D2D1_BITMAP_BRUSH_PROPERTIES
*
bitmap_brush_desc
,
HRESULT
d2d_bitmap_brush_init
(
struct
d2d_brush
*
brush
,
struct
d2d_d3d_render_t
arget
*
render_target
,
ID2D1Bitmap
*
bitmap
,
const
D2D1_BITMAP_BRUSH_PROPERTIES
*
bitmap_brush_desc
,
const
D2D1_BRUSH_PROPERTIES
*
brush_desc
)
DECLSPEC_HIDDEN
;
void
d2d_brush_bind_resources
(
struct
d2d_brush
*
brush
,
ID3D10Device
*
device
)
DECLSPEC_HIDDEN
;
struct
d2d_brush
*
unsafe_impl_from_ID2D1Brush
(
ID2D1Brush
*
iface
)
DECLSPEC_HIDDEN
;
struct
d2d_stroke_style
...
...
@@ -153,12 +160,14 @@ struct d2d_bitmap
ID2D1Bitmap
ID2D1Bitmap_iface
;
LONG
refcount
;
ID3D10ShaderResourceView
*
view
;
D2D1_SIZE_U
pixel_size
;
float
dpi_x
;
float
dpi_y
;
};
void
d2d_bitmap_init
(
struct
d2d_bitmap
*
bitmap
,
D2D1_SIZE_U
size
,
const
void
*
src_data
,
UINT32
pitch
,
const
D2D1_BITMAP_PROPERTIES
*
desc
)
DECLSPEC_HIDDEN
;
HRESULT
d2d_bitmap_init
(
struct
d2d_bitmap
*
bitmap
,
struct
d2d_d3d_render_target
*
render_target
,
D2D1_SIZE_U
size
,
const
void
*
src_data
,
UINT32
pitch
,
const
D2D1_BITMAP_PROPERTIES
*
desc
)
DECLSPEC_HIDDEN
;
struct
d2d_bitmap
*
unsafe_impl_from_ID2D1Bitmap
(
ID2D1Bitmap
*
iface
)
DECLSPEC_HIDDEN
;
#endif
/* __WINE_D2D1_PRIVATE_H */
dlls/d2d1/render_target.c
View file @
287f751a
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