Commit 2999165c authored by Dmitry Timoshkov's avatar Dmitry Timoshkov Committed by Alexandre Julliard

Implemented RealGetWindowClass.

parent 2470af62
......@@ -448,9 +448,11 @@
@ stdcall PostThreadMessageA(long long long long)
@ stdcall PostThreadMessageW(long long long long)
@ stdcall PtInRect(ptr long long)
# @ stub RealChildWindowFromPoint
# @ stub RealGetWindowClass
@ stub QuerySendMessage
# @ stub RealChildWindowFromPoint
@ stdcall RealGetWindowClass(long ptr long) RealGetWindowClassA
@ stdcall RealGetWindowClassA(long ptr long)
@ stdcall RealGetWindowClassW(long ptr long)
@ stdcall RedrawWindow(long ptr long long)
@ stdcall RegisterClassA(ptr)
@ stdcall RegisterClassExA(ptr)
......
......@@ -4266,6 +4266,9 @@ UINT WINAPI PrivateExtractIconExW(LPCWSTR,int,HICON*,HICON*,UINT);
UINT WINAPI PrivateExtractIconsA(LPCSTR,int,int,int,HICON*,UINT*,UINT,UINT);
UINT WINAPI PrivateExtractIconsW(LPCWSTR,int,int,int,HICON*,UINT*,UINT,UINT);
BOOL WINAPI PtInRect(const RECT*,POINT);
UINT WINAPI RealGetWindowClassA(HWND,LPSTR,UINT);
UINT WINAPI RealGetWindowClassW(HWND,LPWSTR,UINT);
#define RealGetWindowClass WINELIB_NAME_AW(RealGetWindowClass)
BOOL WINAPI RedrawWindow(HWND,const RECT*,HRGN,UINT);
ATOM WINAPI RegisterClassA(const WNDCLASSA *);
ATOM WINAPI RegisterClassW(const WNDCLASSW *);
......
......@@ -1103,6 +1103,24 @@ INT WINAPI GetClassNameW( HWND hwnd, LPWSTR buffer, INT count )
/***********************************************************************
* RealGetWindowClassA (USER32.@)
*/
UINT WINAPI RealGetWindowClassA( HWND hwnd, LPSTR buffer, UINT count )
{
return GetClassNameA( hwnd, buffer, count );
}
/***********************************************************************
* RealGetWindowClassW (USER32.@)
*/
UINT WINAPI RealGetWindowClassW( HWND hwnd, LPWSTR buffer, UINT count )
{
return GetClassNameW( hwnd, buffer, count );
}
/***********************************************************************
* GetClassInfo (USER.404)
*/
BOOL16 WINAPI GetClassInfo16( HINSTANCE16 hInst16, SEGPTR name, WNDCLASS16 *wc )
......
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