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wine
wine-cw
Commits
299a6ce5
Commit
299a6ce5
authored
Aug 18, 2016
by
Bruno Jesus
Committed by
Alexandre Julliard
Aug 18, 2016
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dinput: Use the correct index to remap the axis.
Signed-off-by:
Bruno Jesus
<
00cpxxx@gmail.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
b5159c6a
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Showing
1 changed file
with
6 additions
and
3 deletions
+6
-3
joystick.c
dlls/dinput/joystick.c
+6
-3
No files found.
dlls/dinput/joystick.c
View file @
299a6ce5
...
...
@@ -291,6 +291,11 @@ HRESULT WINAPI JoystickWGenericImpl_SetProperty(LPDIRECTINPUTDEVICE8W iface, REF
case
(
DWORD_PTR
)
DIPROP_RANGE
:
{
LPCDIPROPRANGE
pr
=
(
LPCDIPROPRANGE
)
ph
;
if
(
ph
->
dwHow
==
DIPH_DEVICE
)
{
/* Many games poll the joystick immediately after setting the range
* for calibration purposes, so the old values need to be remapped
* to the new range before it does so */
TRACE
(
"proprange(%d,%d) all
\n
"
,
pr
->
lMin
,
pr
->
lMax
);
for
(
i
=
0
;
i
<
This
->
base
.
data_format
.
wine_df
->
dwNumObjs
;
i
++
)
{
...
...
@@ -324,8 +329,6 @@ HRESULT WINAPI JoystickWGenericImpl_SetProperty(LPDIRECTINPUTDEVICE8W iface, REF
TRACE
(
"proprange(%d,%d) obj=%d
\n
"
,
pr
->
lMin
,
pr
->
lMax
,
obj
);
if
(
obj
>=
0
)
{
/*ePSXe polls the joystick immediately after setting the range for calibration purposes, so the old values need to be remapped to the new range before it does so*/
remap_props
.
lDevMin
=
This
->
props
[
obj
].
lMin
;
remap_props
.
lDevMax
=
This
->
props
[
obj
].
lMax
;
...
...
@@ -335,7 +338,7 @@ HRESULT WINAPI JoystickWGenericImpl_SetProperty(LPDIRECTINPUTDEVICE8W iface, REF
remap_props
.
lMin
=
pr
->
lMin
;
remap_props
.
lMax
=
pr
->
lMax
;
switch
(
ph
->
dwObj
)
{
switch
(
This
->
base
.
data_format
.
wine_df
->
rgodf
[
obj
].
dwOfs
)
{
case
DIJOFS_X
:
This
->
js
.
lX
=
joystick_map_axis
(
&
remap_props
,
This
->
js
.
lX
);
break
;
case
DIJOFS_Y
:
This
->
js
.
lY
=
joystick_map_axis
(
&
remap_props
,
This
->
js
.
lY
);
break
;
case
DIJOFS_Z
:
This
->
js
.
lZ
=
joystick_map_axis
(
&
remap_props
,
This
->
js
.
lZ
);
break
;
...
...
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