Commit 2b0271b1 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Use GL_COLOR_ATTACHMENT0 as offscreen buffer with FBOs.

This is used by the offscreen render target->texture blit code if FBOs are enabled, but FBO_blit is not supported
parent 64291c60
...@@ -1882,6 +1882,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, ...@@ -1882,6 +1882,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
switch(wined3d_settings.offscreen_rendering_mode) { switch(wined3d_settings.offscreen_rendering_mode) {
case ORM_FBO: case ORM_FBO:
This->offscreenBuffer = GL_COLOR_ATTACHMENT0;
break;
case ORM_PBUFFER: case ORM_PBUFFER:
This->offscreenBuffer = GL_BACK; This->offscreenBuffer = GL_BACK;
break; break;
......
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