Commit 2d16a9d0 authored by Andrey Gusev's avatar Andrey Gusev Committed by Alexandre Julliard

d3dx10: Add D3DX10CreateEffectPoolFromFileA/W stubs.

parent cbc5de1c
...@@ -43,3 +43,27 @@ HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const ...@@ -43,3 +43,27 @@ HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const
return D3DCompile(data, data_size, filename, defines, include, entry_point, target, return D3DCompile(data, data_size, filename, defines, include, entry_point, target,
sflags, eflags, shader, error_messages); sflags, eflags, shader, error_messages);
} }
HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult)
{
FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, "
"pump %p, effectpool %p, errors %p, hresult %p, stub!\n",
debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
pump, effectpool, errors, hresult);
return E_NOTIMPL;
}
HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult)
{
FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, "
"pump %p, effectpool %p, errors %p, hresult %p, stub!\n",
debugstr_w(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
pump, effectpool, errors, hresult);
return E_NOTIMPL;
}
...@@ -25,8 +25,8 @@ ...@@ -25,8 +25,8 @@
@ stdcall D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr) @ stub D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) @ stub D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr) @ stdcall D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr) @ stdcall D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr)
@ stdcall D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr) @ stdcall D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr) @ stub D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr) @ stub D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr)
......
...@@ -41,6 +41,14 @@ HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, c ...@@ -41,6 +41,14 @@ HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, c
UINT fxflags, ID3D10Device *device, ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, UINT fxflags, ID3D10Device *device, ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump,
ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult); ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult);
HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult);
HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult);
HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename, HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool,
......
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