wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces.
Theoretically, we could use it to support UYVY and YUY2 *textures* as
well, but it would still require converting from YUV to RGB after
sampling.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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