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wine
wine-cw
Commits
2f6fbdec
Commit
2f6fbdec
authored
May 24, 2008
by
H. Verbeet
Committed by
Alexandre Julliard
May 27, 2008
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Plain Diff
d3d8: Test our texop implementation.
parent
8e6c7aaf
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1 changed file
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visual.c
dlls/d3d8/tests/visual.c
+133
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dlls/d3d8/tests/visual.c
View file @
2f6fbdec
...
...
@@ -39,6 +39,18 @@ static HWND create_window(void)
return
ret
;
}
static
BOOL
color_match
(
D3DCOLOR
c1
,
D3DCOLOR
c2
,
BYTE
max_diff
)
{
if
(
abs
((
c1
&
0xff
)
-
(
c2
&
0xff
))
>
max_diff
)
return
FALSE
;
c1
>>=
8
;
c2
>>=
8
;
if
(
abs
((
c1
&
0xff
)
-
(
c2
&
0xff
))
>
max_diff
)
return
FALSE
;
c1
>>=
8
;
c2
>>=
8
;
if
(
abs
((
c1
&
0xff
)
-
(
c2
&
0xff
))
>
max_diff
)
return
FALSE
;
c1
>>=
8
;
c2
>>=
8
;
if
(
abs
((
c1
&
0xff
)
-
(
c2
&
0xff
))
>
max_diff
)
return
FALSE
;
return
TRUE
;
}
static
DWORD
getPixelColor
(
IDirect3DDevice8
*
device
,
UINT
x
,
UINT
y
)
{
DWORD
ret
;
...
...
@@ -1147,6 +1159,126 @@ out:
IDirect3D8_Release
(
d3d
);
}
static
void
texop_test
(
IDirect3DDevice8
*
device
)
{
IDirect3DTexture8
*
texture
=
NULL
;
D3DLOCKED_RECT
locked_rect
;
D3DCOLOR
color
;
D3DCAPS8
caps
;
HRESULT
hr
;
int
i
;
static
const
struct
{
float
x
,
y
,
z
;
D3DCOLOR
diffuse
;
float
s
,
t
;
}
quad
[]
=
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
D3DCOLOR_ARGB
(
0x55
,
0xff
,
0x00
,
0x00
),
-
1
.
0
f
,
-
1
.
0
f
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
D3DCOLOR_ARGB
(
0x55
,
0xff
,
0x00
,
0x00
),
-
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
D3DCOLOR_ARGB
(
0x55
,
0xff
,
0x00
,
0x00
),
1
.
0
f
,
-
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
D3DCOLOR_ARGB
(
0x55
,
0xff
,
0x00
,
0x00
),
1
.
0
f
,
1
.
0
f
}
};
static
const
struct
{
D3DTEXTUREOP
op
;
const
char
*
name
;
DWORD
caps_flag
;
D3DCOLOR
result
;
}
test_data
[]
=
{
{
D3DTOP_SELECTARG1
,
"SELECTARG1"
,
D3DTEXOPCAPS_SELECTARG1
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0xff
,
0x00
)},
{
D3DTOP_SELECTARG2
,
"SELECTARG2"
,
D3DTEXOPCAPS_SELECTARG2
,
D3DCOLOR_ARGB
(
0x00
,
0x33
,
0x33
,
0x33
)},
{
D3DTOP_MODULATE
,
"MODULATE"
,
D3DTEXOPCAPS_MODULATE
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0x33
,
0x00
)},
{
D3DTOP_MODULATE2X
,
"MODULATE2X"
,
D3DTEXOPCAPS_MODULATE2X
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0x66
,
0x00
)},
{
D3DTOP_MODULATE4X
,
"MODULATE4X"
,
D3DTEXOPCAPS_MODULATE4X
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0xcc
,
0x00
)},
{
D3DTOP_ADD
,
"ADD"
,
D3DTEXOPCAPS_ADD
,
D3DCOLOR_ARGB
(
0x00
,
0x33
,
0xff
,
0x33
)},
{
D3DTOP_ADDSIGNED
,
"ADDSIGNED"
,
D3DTEXOPCAPS_ADDSIGNED
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0xb2
,
0x00
)},
{
D3DTOP_ADDSIGNED2X
,
"ADDSIGNED2X"
,
D3DTEXOPCAPS_ADDSIGNED2X
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0xff
,
0x00
)},
{
D3DTOP_SUBTRACT
,
"SUBTRACT"
,
D3DTEXOPCAPS_SUBTRACT
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0xcc
,
0x00
)},
{
D3DTOP_ADDSMOOTH
,
"ADDSMOOTH"
,
D3DTEXOPCAPS_ADDSMOOTH
,
D3DCOLOR_ARGB
(
0x00
,
0x33
,
0xff
,
0x33
)},
{
D3DTOP_BLENDDIFFUSEALPHA
,
"BLENDDIFFUSEALPHA"
,
D3DTEXOPCAPS_BLENDDIFFUSEALPHA
,
D3DCOLOR_ARGB
(
0x00
,
0x22
,
0x77
,
0x22
)},
{
D3DTOP_BLENDTEXTUREALPHA
,
"BLENDTEXTUREALPHA"
,
D3DTEXOPCAPS_BLENDTEXTUREALPHA
,
D3DCOLOR_ARGB
(
0x00
,
0x14
,
0xad
,
0x14
)},
{
D3DTOP_BLENDFACTORALPHA
,
"BLENDFACTORALPHA"
,
D3DTEXOPCAPS_BLENDFACTORALPHA
,
D3DCOLOR_ARGB
(
0x00
,
0x07
,
0xe4
,
0x07
)},
{
D3DTOP_BLENDTEXTUREALPHAPM
,
"BLENDTEXTUREALPHAPM"
,
D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
,
D3DCOLOR_ARGB
(
0x00
,
0x14
,
0xff
,
0x14
)},
{
D3DTOP_BLENDCURRENTALPHA
,
"BLENDCURRENTALPHA"
,
D3DTEXOPCAPS_BLENDCURRENTALPHA
,
D3DCOLOR_ARGB
(
0x00
,
0x22
,
0x77
,
0x22
)},
{
D3DTOP_MODULATEALPHA_ADDCOLOR
,
"MODULATEALPHA_ADDCOLOR"
,
D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
,
D3DCOLOR_ARGB
(
0x00
,
0x1f
,
0xff
,
0x1f
)},
{
D3DTOP_MODULATECOLOR_ADDALPHA
,
"MODULATECOLOR_ADDALPHA"
,
D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
,
D3DCOLOR_ARGB
(
0x00
,
0x99
,
0xcc
,
0x99
)},
{
D3DTOP_MODULATEINVALPHA_ADDCOLOR
,
"MODULATEINVALPHA_ADDCOLOR"
,
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
,
D3DCOLOR_ARGB
(
0x00
,
0x14
,
0xff
,
0x14
)},
{
D3DTOP_MODULATEINVCOLOR_ADDALPHA
,
"MODULATEINVCOLOR_ADDALPHA"
,
D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
,
D3DCOLOR_ARGB
(
0x00
,
0xcc
,
0x99
,
0xcc
)},
/* BUMPENVMAP & BUMPENVMAPLUMINANCE have their own tests */
{
D3DTOP_DOTPRODUCT3
,
"DOTPRODUCT2"
,
D3DTEXOPCAPS_DOTPRODUCT3
,
D3DCOLOR_ARGB
(
0x00
,
0x99
,
0x99
,
0x99
)},
{
D3DTOP_MULTIPLYADD
,
"MULTIPLYADD"
,
D3DTEXOPCAPS_MULTIPLYADD
,
D3DCOLOR_ARGB
(
0x00
,
0xff
,
0x33
,
0x00
)},
{
D3DTOP_LERP
,
"LERP"
,
D3DTEXOPCAPS_LERP
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0x33
,
0x33
)},
};
memset
(
&
caps
,
0
,
sizeof
(
caps
));
hr
=
IDirect3DDevice8_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"GetDeviceCaps failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DDevice8_SetVertexShader
(
device
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
|
D3DFVF_TEX0
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexShader failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DDevice8_CreateTexture
(
device
,
1
,
1
,
1
,
0
,
D3DFMT_A8R8G8B8
,
D3DPOOL_MANAGED
,
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreateTexture failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DTexture8_LockRect
(
texture
,
0
,
&
locked_rect
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"LockRect failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
*
((
DWORD
*
)
locked_rect
.
pBits
)
=
D3DCOLOR_ARGB
(
0x99
,
0x00
,
0xff
,
0x00
);
hr
=
IDirect3DTexture8_UnlockRect
(
texture
,
0
);
ok
(
SUCCEEDED
(
hr
),
"LockRect failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DDevice8_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture8
*
)
texture
);
ok
(
SUCCEEDED
(
hr
),
"SetTexture failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG0
,
D3DTA_DIFFUSE
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG2
,
D3DTA_TFACTOR
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
1
,
D3DTSS_COLOROP
,
D3DTOP_DISABLE
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_TEXTUREFACTOR
,
0xdd333333
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_COLORWRITEENABLE
,
D3DCOLORWRITEENABLE_RED
|
D3DCOLORWRITEENABLE_GREEN
|
D3DCOLORWRITEENABLE_BLUE
|
D3DCOLORWRITEENABLE_ALPHA
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0x00000000
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
for
(
i
=
0
;
i
<
sizeof
(
test_data
)
/
sizeof
(
*
test_data
);
++
i
)
{
if
(
!
(
caps
.
TextureOpCaps
&
test_data
[
i
].
caps_flag
))
{
skip
(
"tex operation %s not supported
\n
"
,
test_data
[
i
].
name
);
continue
;
}
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
test_data
[
i
].
op
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState (%s) failed with 0x%08x (%s)
\n
"
,
test_data
[
i
].
name
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DDevice8_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DDevice8_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DDevice8_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
hr
=
IDirect3DDevice8_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Present failed with 0x%08x (%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
));
color
=
getPixelColor
(
device
,
320
,
240
);
ok
(
color_match
(
color
,
test_data
[
i
].
result
,
1
),
"Operation %s returned color 0x%08x, expected 0x%08x
\n
"
,
test_data
[
i
].
name
,
color
,
test_data
[
i
].
result
);
}
if
(
texture
)
IDirect3DTexture8_Release
(
texture
);
}
START_TEST
(
visual
)
{
IDirect3DDevice8
*
device_ptr
;
...
...
@@ -1219,6 +1351,7 @@ START_TEST(visual)
}
p8_texture_test
(
device_ptr
);
texop_test
(
device_ptr
);
cleanup
:
if
(
device_ptr
)
{
...
...
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