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wine
wine-cw
Commits
301c6ef4
Commit
301c6ef4
authored
Jun 02, 2011
by
Sean Sube
Committed by
Alexandre Julliard
Jun 03, 2011
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d3d9/tests: Added unbound sampler test for pixel shaders.
parent
cbe42036
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visual.c
dlls/d3d9/tests/visual.c
+80
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dlls/d3d9/tests/visual.c
View file @
301c6ef4
...
...
@@ -12049,6 +12049,85 @@ static void ds_size_test(IDirect3DDevice9 *device)
IDirect3DSurface9_Release
(
old_ds
);
}
static
void
unbound_sampler_test
(
IDirect3DDevice9
*
device
)
{
HRESULT
hr
;
IDirect3DPixelShader9
*
ps
;
IDirect3DSurface9
*
rt
,
*
old_rt
;
DWORD
color
;
static
const
DWORD
ps_code
[]
=
{
0xffff0200
,
/* ps_2_0 */
0x0200001f
,
0x90000000
,
0xa00f0800
,
/* dcl_2d s0 */
0x0200001f
,
0x80000000
,
0xb00f0000
,
/* dcl t0 */
0x03000042
,
0x800f0000
,
0xb0e40000
,
0xa0e40800
,
/* texld r0, t0, s0 */
0x02000001
,
0x800f0800
,
0x80e40000
,
/* mov oC0, r0 */
0x0000ffff
,
/* end */
};
static
const
struct
{
float
x
,
y
,
z
;
float
u
,
v
;
}
quad
[]
=
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
}
};
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTextureStage failed, %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
ps_code
,
&
ps
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreatePixelShader failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateRenderTarget
(
device
,
64
,
64
,
D3DFMT_A8R8G8B8
,
D3DMULTISAMPLE_NONE
,
0
,
TRUE
,
&
rt
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreateRenderTarget failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetRenderTarget
(
device
,
0
,
&
old_rt
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_GetRenderTarget failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
0
,
rt
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetRenderTarget failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
|
D3DFVF_TEX1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetFVF failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0x56ffffff
,
0
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
ps
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetPixelShader failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_BeginScene failed, hr %#x.
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_DrawPrimitiveUP failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_EndScene failed, hr %#x.
\n
"
,
hr
);
}
color
=
getPixelColorFromSurface
(
rt
,
32
,
32
);
todo_wine
ok
(
color
==
0x56000000
,
"Unbound sampler color is %#x.
\n
"
,
color
);
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
0
,
old_rt
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetRenderTarget failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetPixelShader failed, hr %#x.
\n
"
,
hr
);
IDirect3DSurface9_Release
(
rt
);
IDirect3DSurface9_Release
(
old_rt
);
IDirect3DPixelShader9_Release
(
ps
);
}
START_TEST
(
visual
)
{
IDirect3DDevice9
*
device_ptr
;
...
...
@@ -12192,6 +12271,7 @@ START_TEST(visual)
cnd_test
(
device_ptr
);
if
(
caps
.
PixelShaderVersion
>=
D3DPS_VERSION
(
2
,
0
))
{
dp2add_ps_test
(
device_ptr
);
unbound_sampler_test
(
device_ptr
);
if
(
caps
.
PixelShaderVersion
>=
D3DPS_VERSION
(
3
,
0
)
&&
caps
.
VertexShaderVersion
>=
D3DVS_VERSION
(
3
,
0
))
{
nested_loop_test
(
device_ptr
);
pretransformed_varying_test
(
device_ptr
);
...
...
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