Commit 3054c0fd authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dx9: Fix a couple of stub signatures in the spec files.

parent 768926b1
......@@ -18,7 +18,7 @@
@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) d3dx9_36.D3DXCompileShaderFromResourceW
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingSphere
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -131,7 +131,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -18,7 +18,7 @@
@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) d3dx9_36.D3DXCompileShaderFromResourceW
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingSphere
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -131,7 +131,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -135,7 +135,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -135,7 +135,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -135,7 +135,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -135,7 +135,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -135,7 +135,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -134,7 +134,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -134,7 +134,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -134,7 +134,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -134,7 +134,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -134,7 +134,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stub D3DXComputeNormalMap(ptr ptr ptr long long long)
@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
......@@ -135,7 +135,7 @@
@ stub D3DXFrameAppendChild(ptr ptr)
@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr)
@ stdcall D3DXFrameDestroy(ptr ptr)
@ stub D3DXFrameFind(ptr ptr)
@ stub D3DXFrameFind(ptr str)
@ stub D3DXFrameNumNamedMatrices(ptr)
@ stub D3DXFrameRegisterNamedMatrices(ptr ptr)
@ stdcall D3DXFresnelTerm(float float)
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -135,7 +135,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -135,7 +135,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -135,7 +135,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -135,7 +135,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -135,7 +135,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -133,7 +133,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
......@@ -22,7 +22,7 @@
@ stdcall D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerVertexSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long long) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
......@@ -133,7 +133,7 @@
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr ptr) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment